Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-28 | mesa: add glGetUniformuiv(), plug in uint glUniform funcs | Brian Paul | |
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | |
2010-09-28 | mesa: Move the list of builtin uniform info from ir_to_mesa to shared code. | Eric Anholt | |
I'm still not pleased with how builtin uniforms are handled, but as long as we're relying on the prog_statevar stuff this seems about as good as it'll get. | |||
2010-08-24 | glsl: Set up uniform initializers by walking the shaders after linking. | Eric Anholt | |
Previously, uniform initializers were handled by ir_to_mesa as it made its Parameters list. However, uniform values are global to all shaders, and the value set in one Parameters list wasn't propagated to the other gl_program->Parameters lists. By going back through the general Mesa uniform handling, we make sure that all gl_programs get updated values, and also successfully separate uniform initializer handling from ir_to_mesa gl_program generation. Fixes: glsl-uniform-initializer-5. | |||
2010-07-29 | mesa: Add missing header and forward declarations to uniforms.h. | Vinson Lee | |
2010-06-10 | mesa: move uniforms.c to main/ | Brian Paul | |