summaryrefslogtreecommitdiff
path: root/src/mesa/main/varray.c
AgeCommit message (Expand)Author
2000-11-22 Committing in .Jouk Jansen
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
2000-11-05- Changes for new software rasterizer modulesKeith Whitwell
2000-10-30Rearrange VERT_* flags to support 4 texture units.Keith Whitwell
2000-10-30Removed references to gcc's __FUNCTION__ macro.Keith Whitwell
2000-10-30Replace the flags Mesa was using for ctx->NewState with a new setKeith Whitwell
2000-10-27Implement EXT_fog_coord and EXT_secondary_color.Keith Whitwell
2000-10-20Changes for multitexture > 3, code clean-ups.Brian Paul
2000-10-18More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.Brian Paul
2000-09-11Removed immediate struct's maybe_transform_vb pointer.Brian Paul
2000-06-12added EXT version of vertex array functionsBrian Paul
2000-02-25Fog coordinate stage which drivers may use to replace standard foggingKeith Whitwell
2000-02-05disabled locked arrays in glDrawRangeElements()Brian Paul
2000-02-02updated includes for source file reorgBrian Paul
2000-01-13minor clean-upBrian Paul
1999-11-19fixes for andree's drawarrays problemsKeith Whitwell
1999-11-18two fixes in gl_DrawArrays (Andree Borrman)Brian Paul
1999-11-12 . Updates to get X86, MXX and 3DNow assembler code working with WatcomKendall Bennett
1999-11-11first big check-in of new Mesa 3.3 codeBrian Paul
1999-11-09use glClientActiveTexture in interleaved setupKeith Whitwell
1999-11-09more fixes for glDrawArraysKeith Whitwell
1999-11-09second try at drawarrays fixKeith Whitwell
1999-11-09fix for (some of?) the vertex array problemsKeith Whitwell
1999-11-09fixed typo: replaced |= with != in conditionalBrian Paul
1999-11-08clean-up of header includes (Daryll)Brian Paul
1999-11-05clean-up to reduce MSVC warningsBrian Paul
1999-11-04Fix for glerror on compilation of list containing gldrawelements callsKeith Whitwell
1999-10-19Changes to reduce the memory footprint of display listsKeith Whitwell
1999-10-08Fixed includes & added a few hooks for the DRI.Keith Whitwell
1999-09-07removed TexCoordUnit from GLcontext, use Array.ActiveTexture insteadBrian Paul
1999-08-26various pipeline bugsKeith Whitwell
1999-08-19Initial revisionjtg