summaryrefslogtreecommitdiff
path: root/src/mesa/main/varray.c
AgeCommit message (Collapse)Author
2002-01-11Moved _mesa_VertexAttribPointerNV into varray.c.Brian Paul
Removed dead placeholder functions from vpstate.[ch]. Changed gl_client_array's Enabled field to GLuint so it can actually hold the flags we're storing in it! Always do the switch (type) code in the vertex array functions to that <type> gets error checked!
2002-01-05Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-01-05various compilation/warning fixesKeith Whitwell
2000-12-28Add render stage for unclipped vb's to fx driver.Keith Whitwell
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-11-24Support for swappable t&l modules, including an example one in the FXKeith Whitwell
driver (enable with FX_ALLOW_VTXFMT=t).
2000-11-22 Committing in .Jouk Jansen
Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
2000-11-05- Changes for new software rasterizer modulesKeith Whitwell
- Remove support for choosing software fallbacks from core code - Remove partial fallback code from vbrender.c -- drivers are now expected to be able to find a triangle/quad function for every state, even if they have to use _swsetup_Triangle or _swsetup_Quad. - Marked derived variables in the GLcontext struct with a leading underscore '_'.
2000-10-30Rearrange VERT_* flags to support 4 texture units.Keith Whitwell
2000-10-30Removed references to gcc's __FUNCTION__ macro.Keith Whitwell
Removed dead file fog_tmp.h
2000-10-30Replace the flags Mesa was using for ctx->NewState with a new setKeith Whitwell
based on the GL attribute groups. Introduced constants describing the circumstances under which some key derived values can change: _SWRAST_NEW_RASTERMASK -- ctx->RasterMask _SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle function _DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps These are helpful in deciding whether you need to recalculate state if your recalculation involves reference to a derived value.
2000-10-27Implement EXT_fog_coord and EXT_secondary_color.Keith Whitwell
EXT_secondary_color is disabled until we get some dispatch offsets from SGI.
2000-10-20Changes for multitexture > 3, code clean-ups.Brian Paul
Added GLboolean ctx->Texture.MultiTextureEnabled to determine when multitexture is enabled. Eventually ctx->Texture.ReallyEnabled may become a boolean.
2000-10-18More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.Brian Paul
Misc code clean-ups, minor bug fixes. MAX_TEXTURE_UNITS now defaults to 3.
2000-09-11Removed immediate struct's maybe_transform_vb pointer.Brian Paul
Call _mesa_maybe_transform_vb() directly.
2000-06-12added EXT version of vertex array functionsBrian Paul
2000-02-25Fog coordinate stage which drivers may use to replace standard foggingKeith Whitwell
mechanism. LogicOp state change callback
2000-02-05disabled locked arrays in glDrawRangeElements()Brian Paul
2000-02-02updated includes for source file reorgBrian Paul
2000-01-13minor clean-upBrian Paul
1999-11-19fixes for andree's drawarrays problemsKeith Whitwell
1999-11-18two fixes in gl_DrawArrays (Andree Borrman)Brian Paul
1999-11-12 . Updates to get X86, MXX and 3DNow assembler code working with WatcomKendall Bennett
C++ and NASM. This includes lots of _ASMAPI macros to ensure that assembler functions are prototyped as __cdecl, as Watcom C++ uses register calling conventions by default. . Misc fixes to files to remove warnings generated by Watcom C++.
1999-11-11first big check-in of new Mesa 3.3 codeBrian Paul
1999-11-09use glClientActiveTexture in interleaved setupKeith Whitwell
1999-11-09more fixes for glDrawArraysKeith Whitwell
1999-11-09second try at drawarrays fixKeith Whitwell
1999-11-09fix for (some of?) the vertex array problemsKeith Whitwell
1999-11-09fixed typo: replaced |= with != in conditionalBrian Paul
1999-11-08clean-up of header includes (Daryll)Brian Paul
1999-11-05clean-up to reduce MSVC warningsBrian Paul
1999-11-04Fix for glerror on compilation of list containing gldrawelements callsKeith Whitwell
1999-10-19Changes to reduce the memory footprint of display listsKeith Whitwell
1999-10-08Fixed includes & added a few hooks for the DRI.Keith Whitwell
1999-09-07removed TexCoordUnit from GLcontext, use Array.ActiveTexture insteadBrian Paul
1999-08-26various pipeline bugsKeith Whitwell
1999-08-19Initial revisionjtg