Age | Commit message (Collapse) | Author | |
---|---|---|---|
2000-11-16 | Move the transform and lighting code to two new directories | Keith Whitwell | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. | |||
2000-10-27 | Implement EXT_fog_coord and EXT_secondary_color. | Keith Whitwell | |
EXT_secondary_color is disabled until we get some dispatch offsets from SGI. | |||
2000-06-12 | added EXT version of vertex array functions | Brian Paul | |
2000-01-13 | added _mesa_ArrayElement() proto | Brian Paul | |
1999-11-11 | first big check-in of new Mesa 3.3 code | Brian Paul | |
1999-10-19 | Changes to reduce the memory footprint of display lists | Keith Whitwell | |
1999-10-08 | Fixed includes & added a few hooks for the DRI. | Keith Whitwell | |
1999-09-09 | moved gl_GetPointerv() into get.h | Brian Paul | |
1999-08-19 | Initial revision | jtg | |