Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-13 | mesa: short-circuit no-change in _mesa_DepthRange() | Brian Paul | |
2009-06-16 | mesa: fix incorrect viewport clamping in _mesa_set_viewport() | Brian Paul | |
A 0 by 0 viewport size is legal. Don't clamp against lower bound of one. The error checking earlier in the function prevents negative values. | |||
2009-03-07 | mesa: move glViewport and glDepthRange functions into new viewport.c file | Brian Paul | |
A bit of refactoring with an eye toward ES2 and GL 3.1 |