Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-27 | Change the dispatch offsets for the VertexAttrib*NV functions so they don't | Brian Paul | |
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct. | |||
2004-05-27 | Convert all calls using _glapi_Dispatch to use the new GL_CALL macro. | Ian Romanick | |
2003-11-24 | Merge vtx-0-2-branch | Keith Whitwell | |
2003-10-21 | Added GLAPIENTRY decorations for all first level OpenGL API function entry | Kendall Bennett | |
points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler. | |||
2003-10-06 | Fix typo | Keith Whitwell | |
2003-09-12 | Updates to fix problems building with the Open Watcom compiler. | Kendall Bennett | |
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2002-10-29 | updated email addresses | Brian Paul | |
2002-10-08 | fix a typo | Brian Paul | |
2002-10-08 | s/glVertexAttrib4fNV/_glapi->Dispatch->VertexAttrib4fNV/ | Brian Paul | |
2001-12-14 | vertex program check-in | Brian Paul | |
2001-12-04 | dispatch changes to minimize hassle with XFree86 libGL | Brian Paul | |
2001-11-27 | don't directly call glSecondaryColor*EXT() or glFogCoord*EXT() | Brian Paul | |
2001-11-18 | API dispath updates | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-11 | Support for swappable tnl modules. | Gareth Hughes | |
Core Mesa provides a neutral tnl module that verifies the currently module before installing the tnl function pointers in a lazy fashion. It also records which tnl functions have been swapped out, and only restores these when tnl modules themselves are swapped. Fallback strategies: Drivers set a bitmask of dangerous stage changes. When such a state change occurs, the driver should restore the neutral tnl module via _mesa_restore_exec_vtxfmt(). The neutral tnl module will call _mesa_update_state(), followed by ctx->Driver.ValidateTnlModule() if the validation bitmask matches the new state bitmask. The driver should call _tnl_wakeup_exec() if it can no longer handle the current state, which will revert to the default tnl module. In this case, previous vertices should be replayed as required (depending on the current primitive) after the new tnl module is installed. If the driver uses chooser functions for any part of the tnl module, these should generally be reinstalled as part of the fallback to the neutral tnl module. For example, if the lighting state changes, a driver might fall back to the neutral tnl module, verify that the current lighting state can be handled, and use the chooser function to pick the most efficient implementation of the current lighting state. It is up to the drivers to detect and handle fallback cases caused by tnl function calls themselves (such as glTexCoord4f* if the current tnl module can't handle projected textures, for example). | |||
2001-03-10 | Add a couple of missing functions. | Gareth Hughes | |
2001-03-09 | More generic vtxfmt template, useful for creating neutral tnl module as | Gareth Hughes | |
well as fallback functions for driver tnl modules. |