Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-25 | No longer alias generic vertex attribs with conventional attribs for ↵ | Brian Paul | |
GL_ARB_vertex_program. | |||
2006-04-23 | updated assertion | Brian Paul | |
2006-04-22 | Fix yet another issue with popping GL_DRAW_BUFFER state with respect to | Brian Paul | |
single vs. multiple outputs and what kind of FBO is currently bound. | |||
2006-04-21 | pass color index as float, not int | Brian Paul | |
2006-04-20 | Make most of the _mesa_noop_*() functions static. | Brian Paul | |
Generate GL_INVALID_VALUE, not GL_INVALID_ENUM when glVertexAttrib is called with a bad index. Use _mesa_noop_vtxfmt_init() in DRI drivers to initialize vertex format struct. | |||
2006-04-20 | some tentative code for _mesa_update_framebuffer_visual() | Brian Paul | |
2006-04-14 | When popping GL_DRAW_BUFFER state, need to re-do error checking since | Brian Paul | |
validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this. | |||
2006-04-14 | silence -pedantic warning | Brian Paul | |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | |
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | |||
2006-04-13 | Fix comment about MaxTextureUnits, needs to be min of coord and image units. | Brian Paul | |
See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants. | |||
2006-04-13 | casts to fix some -pedantic warnings | Brian Paul | |
2006-04-13 | Set array normalization flag for normals, colors (Keith) | Brian Paul | |
2006-04-13 | updated tests for defining __FUNCTION__ (Dan Schikore) | Brian Paul | |
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | |||
2006-04-07 | bump version to 6.5.1 | Brian Paul | |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | |
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | |||
2006-04-06 | do additional checking for setting up depth/stencil wrappers | Brian Paul | |
2006-04-05 | Remove the code that checks for duplicated framebuffer attachments (which | Brian Paul | |
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec. | |||
2006-04-05 | Silence minor compiler warnings (-Wextra). | Brian Paul | |
2006-04-04 | Bit set. | Michal Krol | |
2006-04-04 | Return GLSL version string (1.10). | Michal Krol | |
2006-04-04 | Define MAX_VERTEX_ATTRIBS to 16. | Michal Krol | |
2006-03-31 | Fix the fetch_texel_ci8() code to deal with floating point color palettes. | Brian Paul | |
Fixes Quake on Windows bug. (Karl Schultz) | |||
2006-03-30 | Revert my change from 1.37 as being bogus (see ensuing list discussion for | Adam Jackson | |
rationale). | |||
2006-03-30 | comments regarding assertions | Brian Paul | |
2006-03-29 | Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange(). | Brian Paul | |
This is a temporary fix for the DRI drivers. Should really only have to update the matrix via _mesa_update_state(). | |||
2006-03-29 | minor clean-up | Brian Paul | |
2006-03-29 | fix components initialization in two places (Ewald Snel) | Brian Paul | |
2006-03-29 | Committing in . | Jouk Jansen | |
Removing <CR> Modified Files: Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c Mesa/src/mesa/main/mtypes.h ---------------------------------------------------------------------- | |||
2006-03-29 | New code for rendering to depth/stencil textures. | Brian Paul | |
Re-org of the renderbuffer wrapper code. | |||
2006-03-29 | new tests for GL_DEPTH_STENCIL_EXT | Brian Paul | |
2006-03-29 | a few new assertions | Brian Paul | |
2006-03-29 | Move the computation of the viewport matrix into a new update_viewport_matrix() | Brian Paul | |
function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too. | |||
2006-03-28 | updated comment about framebuffer's Visual field | Brian Paul | |
2006-03-28 | update conditional for render to GL_DEPTH_STENCIL texture, check for valid ↵ | Brian Paul | |
teximage before calling ctx->Driver.RenderTexture() | |||
2006-03-28 | fix #6072 (Keith Whitwell) | Aapo Tahkola | |
2006-03-28 | enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel | Brian Paul | |
2006-03-28 | comment about byteswapping in _mesa_unpack_depth_span() | Brian Paul | |
2006-03-26 | merge from texman branch | Brian Paul | |
2006-03-25 | fix issue in _mesa_free_framebuffer_data() | Brian Paul | |
2006-03-25 | check for incomplete FBO in _mesa_Clear() | Brian Paul | |
2006-03-24 | Clean up the recent code related to texture_override(). Pass params in a | Brian Paul | |
more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0. | |||
2006-03-24 | added some missing formats in _mesa_source/dest_buffer_exists() | Brian Paul | |
2006-03-21 | GL_EXT_packed_depth_stencil should be off by default | Brian Paul | |
2006-03-21 | GLSL fixes: | Michal Krol | |
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; | |||
2006-03-20 | Lots of changes/fixes for rendering to framebuffer objects. | Brian Paul | |
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. | |||
2006-03-20 | additional assertions and debug code for testing FBO completeness | Brian Paul | |
2006-03-20 | additional error checking to be sure source renderbuffer exists for ↵ | Brian Paul | |
glCopyTex[Sub]Image() | |||
2006-03-20 | use new _mesa_sourc/dest_buffer_exists() functions | Brian Paul | |
2006-03-20 | added _mesa_source/dest_buffer_exists() function to easily test if ↵ | Brian Paul | |
particular renderbuffers are present |