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2009-09-02Revert "mesa: fix the non-GNU C bit-field case"Brian Paul
This reverts commit 4b08e7498230eac30eea1721f33994b30999acd4. Don't know what I was thinking there.
2009-09-02mesa: fix the non-GNU C bit-field caseBrian Paul
2009-09-02mesa: silence gcc bit-field warningGary Wong
2009-09-02mesa: replace 8 with NUM_UNITSBrian Paul
2009-09-02mesa: remove accidentally committed printfBrian Paul
2009-09-02mesa: added #ifdef __GNUC__ around GLubyte bitfield usageBrian Paul
It would be nice if there were a #pragma or something to disable the warnings: main/texenvprogram.c:87: warning: type of bit-field ‘Source’ is a GCC extension main/texenvprogram.c:88: warning: type of bit-field ‘Operand’ is a GCC extension but there doesn't appear to be a way to do that.
2009-09-02mesa: Compact state key for TexEnv program cacheChris Wilson
By rearranging the bitfields within the key we can reduce the size of the key from 644 to 196 bytes, reducing the cost of both the hashing and equality tests.
2009-09-01mesa: Make MultiDrawElements submit multiple primitives at once.Eric Anholt
Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <ian.d.romanick@intel.com>
2009-09-01mesa: skip bitmap drawing code if width==0 or height==0Brian Paul
2009-09-01mesa: new _mesa_expand_bitmap() functionBrian Paul
2009-09-01mesa: remove redundant assignmentsBrian Paul
2009-09-01mesa: more clean-upsBrian Paul
2009-09-01mesa: change conditional to match the previous oneBrian Paul
2009-09-01mesa: updated #includesBrian Paul
2009-09-01mesa: remove unused texenv_fragment_program::ctx fieldBrian Paul
2009-09-01mesa: remove unused ureg::abs fieldBrian Paul
2009-09-01mesa: remove unused ureg:negateabs fieldBrian Paul
2009-09-01mesa: more comments, clean-upsBrian Paul
2009-09-01mesa: simplify translate_tex_src_bit()Brian Paul
2009-09-01mesa: minor code clean-ups, commentsBrian Paul
2009-09-01mesa: replace 8 with MAX_TEXTURE_UNITSBrian Paul
2009-08-31mesa: added _mesa_is_stencil_format()Brian Paul
2009-08-31mesa: added const qualifiers, move local varBrian Paul
2009-08-31mesa: fix saturation logic in emit_texenv()Brian Paul
We need to clamp/saturate after each texenv stage, not just the last one. Fixes glean texEnv failure for softpipe (and probably other fragment program- based drivers).
2009-08-31mesa: set additional fields in _mesa_buffer_map_range()Brian Paul
2009-08-31mesa: set Length/Offset fields in _mesa_buffer_map()Brian Paul
2009-08-31mesa: additional assertions for ctx->Driver.UnmapBuffer()Brian Paul
The Pointer, Offset and Lenght fields should be cleared by the driver function since ctx->Driver.Unmap() may be called from VBO code, etc.
2009-08-31mesa: new assertions, comments about buffer mappingBrian Paul
Since ctx->Driver.MapBuffer() and ctx->Driver.MapBufferRange() may be called from other places in Mesa (such as VBO) it's important that the driver callbacks set all the buffer object fields properly (Pointer, Offset, Length, etc). Add assertions to make sure that the driver does that.
2009-08-26ARB prog: Change handling of program parameter limitsIan Romanick
Several changes are made to program parameter limits. Several of the non-NATIVE limits are set higher. All of the NATIVE limits are set to zero in the core Mesa code. Each driver must set the actual value in its context creation routine. If the NATIVE value remains zero, this indicates that hardware shaders may not be supported. Each of the preceeding changes matches the bahavior of Apple's shader assembler, so it seems safe. Finally, we limit the value of MaxEnvParams to be no greater than MaxNativeAttribs. At least one case has been found where an application does the wrong thing if MaxNativeAttribs < MaxEnvParams. See also bugzilla #23490.
2009-08-25mesa: validate shader before drawing (for debugging, disabled)Brian Paul
2009-08-25mesa: use gl_texture_index type for gl_program::SamplerTargetsBrian Paul
2009-08-20mesa: add GL_DEPTH_STENCIL to glCopyPixels error checkBrian Paul
Plus, add a comment about 'type' error checking. See bug 19087.
2009-08-18Merge branch 'mesa_7_5_branch'Brian Paul
2009-08-18mesa: when emitting vertex program fog, set yzw=0,0,1Brian Paul
Fixes piglit fp-fog failure with gallium.
2009-08-18mesa: call FLUSH_CURRENT() for GL_CURRENT_TEXTURE_COORDS queryBrian Paul
2009-08-14Regenerate files for GL_ARB_seamless_cube_mapIan Romanick
2009-08-14Infrastructure for GL_ARB_seamless_cube_mapIan Romanick
2009-08-14Regenerate files for GL_APPLE_flush_buffer_rangeIan Romanick
2009-08-14mesa: append uniform values to the log file the first time we use a shaderBrian Paul
This info is essential to using/debugging a shader outside of its normal application.
2009-08-14Merge branch 'mesa_7_5_branch'Brian Paul
2009-08-14mesa: call _mesa_valid_to_render()Brian Paul
2009-08-14mesa: new _mesa_valid_to_render() functionBrian Paul
Tests if the current shader/program is valid and that the framebuffer is complete. To be called by glBegin, glDrawArrays, etc.
2009-08-14mesa: minor error string changesBrian Paul
2009-08-14Allow external settings of MAX_WIDTH/HEIGHT.Brian Paul
Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can set them via CFLAGS. (cherry picked from master, commit 66bc17e80e22d8f205cc02171b1c266feab6631f)
2009-08-14mesa: move assertions in test_attachment_completeness()Brian Paul
Put the assertions after the error checks.
2009-08-14Allow external settings of MAX_WIDTH/HEIGHT.Tom Fogal
Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can set them via CFLAGS.
2009-08-13mesa: fix some invalid memory readsBrian Paul
We were passing the address of a float to functions that would deref the pointer as an array.
2009-08-13mesa: fix warnings about locals hiding function paramsBrian Paul
2009-08-13mesa: add missing PBO mapping code in unpack_image()Brian Paul
2009-08-13main: fix some potential memory leaksBrian Paul
Allocate dlist images after error checking. Record GL_OUT_OF_MEMORY when we can't make a copy of an image.