summaryrefslogtreecommitdiff
path: root/src/mesa/main
AgeCommit message (Collapse)Author
2005-01-24Added _mesa_HashNextEntry() function to allow walking over all entriesBrian Paul
in a hash table. Added _mesa_test_hash_functions() for unit testing. Updated comments, etc.
2005-01-22Determine ahead of time whether a display list will include verticesKeith Whitwell
which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems.
2005-01-21add getstring.c; remove arb*.h nv*.h stuffMichal Krol
2005-01-20Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul
texture objects.
2005-01-19Removed gl_texture_object's DeletePending. Changed a comment.Brian Paul
2005-01-19Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul
glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context).
2005-01-18fix MAX_VERTEX_ATTRIBS_ARB queryMichal Krol
2005-01-17add 3dlabs_shhandle interfaceMichal Krol
2005-01-17allow more internalFormat/format combinations (i hope i got it right)Daniel Borca
2005-01-17clean up gl2 structsBrian Paul
2005-01-16added getstring.cBrian Paul
2005-01-16_mesa_GetInteger/Float/Boolean/Doublev() are now generated with the newBrian Paul
get_gen.py Python script. Moved GetString(), GetPointer(), GetError() into new getstring.c file.
2005-01-13add ARB_shader_objects interfaces, shared and context stateMichal Krol
2005-01-13enable ARB_fragment/vertex_shaderMichal Krol
2005-01-13init ARB_shader_objects subsystemMichal Krol
2005-01-12Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul
2005-01-11applied Keith's patch for "safe" type-punning.Daniel Borca
made IS_NEGATIVE produce a boolean (useful when xoring with other booleans).
2004-12-21`t' was not initialized (use `texture' instead?)Daniel Borca
2004-12-21fix bug in _mesa_IsTexture()Brian Paul
2004-12-21missing `or' in preprocessor conditionalDaniel Borca
2004-12-20allow ARB vp/fp query program errorsDaniel Borca
2004-12-20really protect against npot compressed textures (logbase2 never returns -1).Daniel Borca
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-12-18added GL_ARB_pixel_buffer_object extension stringBrian Paul
2004-12-15fxt1_decode_1() needs to be non-static for the tdfx and glide drivers.Adam Jackson
2004-12-15Fix up glx/x11 to work when built with -fvisibility=hidden.Adam Jackson
2004-12-14uint*t -> u_int*t changesAlan Hourihane
2004-12-12Added driver hooks for GetTexImage() and GetCompressedTexImage().Brian Paul
Added fallback _mesa_get_[compressed]_teximage() routines to texstore.c
2004-12-10allow GetTexImage with RGBA format and COLOR_INDEX internalformatDaniel Borca
2004-12-08silence warningsAlan Hourihane
2004-12-06explicit cast in a few placesDaniel Borca
2004-12-06disable junk for mingwDaniel Borca
2004-12-05direct bug reports to freedesktop.orgBrian Paul
2004-12-03mask color indexes against palette size, per the specBrian Paul
2004-12-03Use the GL datatypes. Lots of assorted clean-ups.Brian Paul
2004-12-03silence a variety of warnings found with g++ 3.4.2Brian Paul
2004-12-02Fix some warningsAlan Hourihane
2004-11-27Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul
Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.
2004-11-27remove _glapi_add_entrypoint() calls, they're already in context.cBrian Paul
2004-11-27add a few functions in add_newer_entrypoints()Brian Paul
2004-11-27Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
2004-11-27use new PUBLIC macro for symbol exportBrian Paul
2004-11-27clean up code related to dispatch table initializationBrian Paul
2004-11-27use _glapi_procBrian Paul
2004-11-27fix typo, update version/dateBrian Paul
2004-11-27remove the GLAPI/GLAPIENTRY defines - they're already in gl.hBrian Paul
2004-11-27Removed GLCALLBACK stuff - apparently never used anywhere.Brian Paul
Removed GLWINAPI stuff - only used (unnecessarily?) in enums.c
2004-11-25Some new comments, clean-up formatting, etc.Brian Paul
2004-11-25Started some assorted clean-ups in #defines, typedefs, etc.Brian Paul
Next: move all the Windows/WGL stuff into the drivers/windows/ directory.
2004-11-23update _mesa_store_teximageXd() comments and minor code clean-upBrian Paul