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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-04-14
mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
Brian Paul
2009-04-14
mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES
Brian Paul
2009-04-14
mesa: use standard offsetof() macro
Brian Paul
2009-04-09
mesa: fix potential recursive locking deadlock in _mesa_HashWalk()
Brian Paul
2009-04-08
Mesa: allow suppression of debug messages in a debug build
Robert Ellison
2009-04-08
mesa: Don't attempt to free the dummy program.
José Fonseca
2009-04-07
mesa: add another special/optimized case in _mesa_unpack_depth_span()
Brian Paul
2009-04-07
mesa: fix incorrect component ordering for sRGB8 texture fetch/store
Brian Paul
2009-04-03
mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new file
Brian Paul
2009-04-03
mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()
Brian Paul
2009-04-03
mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCE
Brian Paul
2009-04-03
mesa: whitespace and comment clean-up
Brian Paul
2009-04-03
mesa: remove extra semicolons
Brian Paul
2009-04-03
mesa: rename some gl_light fields to be clearer
Brian Paul
2009-04-03
mesa: don't normalize spot light direction until validation time
Brian Paul
2009-04-03
mesa: more error message info
Brian Paul
2009-04-02
mesa: fix TexParameter functions
Roland Scheidegger
2009-04-02
mesa: don't call ctx->Driver.ReadPixels() if width or height is zero
Brian Paul
2009-04-02
mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zero
Brian Paul
2009-04-01
mesa: get rid of gl_texture_object::_BorderChan
Brian Paul
2009-04-01
mesa: simplify ycbcr->rgb conversion code
Brian Paul
2009-04-01
mesa: convert more texture fetch functions to return GLfloat
Brian Paul
2009-04-01
mesa: switch texel fetch functions from GLchan to GLfloat
Brian Paul
2009-04-01
mesa: texture combine clean-ups
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
mesa: fix a recursive display list problem
Brian Paul
2009-03-31
mesa: fix bug in GPU codegen for fixed-function two-sided lighting
Brian Paul
2009-03-31
mesa: minor reformatting, whitespace changes
Brian Paul
2009-03-31
Updated CPU_TO_LE32 to work on darwin
Jeremy Huddleston
2009-03-31
fix ugly copy/paste error in mipmap generation code
Roland Scheidegger
2009-03-28
mesa: fix a glGetTexImage issue with base-converted texture formats
Roland Scheidegger
2009-03-28
mesa: add _rev signed rgba texture format
Roland Scheidegger
2009-03-28
glapi regenerate
Roland Scheidegger
2009-03-28
mesa: add new signed rgba texture format
Roland Scheidegger
2009-03-24
mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)
Alan Hourihane
2009-03-19
glsl: change GLSL #pragma initialization
Brian Paul
2009-03-18
mesa: use the IROUND() macro in pixel packing code
Brian Paul
2009-03-17
mesa: update/fix doxygen comments
Vinson Lee
2009-03-13
mesa: improve another _mesa_problem() call
Brian Paul
2009-03-13
mesa: add GL_DUDV_ATI cases in calculate_derived_texenv()
Brian Paul
2009-03-13
mesa: more info in _mesa_problem() call
Brian Paul
2009-03-13
mesa: added 1D/3D fetch_texel functions for DUDV8
Brian Paul
2009-03-12
mesa: added GL_DU8DV8_ATI case in _mesa_components_in_format()
Brian Paul
2009-03-12
mesa: override_internal_format() function for debug/test purposes (disabled)
Brian Paul
2009-03-12
mesa: improve some error messages
Brian Paul
2009-03-12
mesa: move declarations before code
Brian Paul
2009-03-12
mesa: fix glRead/DrawBuffer(GL_AUXn) error value
Brian Paul
2009-03-12
i965: fix polygon stipple when rendering to FBO
Robert Ellison
2009-03-12
mesa: fix transposed red/blue in store_texel_rgb888/bgr888() functions
Brian Paul
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