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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-09-07
mesa: Enable GL_MAX_VERTEX_ATTRIBS in ES2.
Kenneth Graunke
2010-09-07
mesa: Set the base format of GL_ALPHA FBOs and teach swrast about it.
Eric Anholt
2010-09-06
mesa: Define C99's __func__ macro on MSVC.
José Fonseca
2010-09-05
mesa: don't expose unsupported GL_ARB_geometry_shader4 for now
Luca Barbieri
2010-09-03
mesa: fix up a comment
Brian Paul
2010-09-02
mesa: Fix printf-like warnings.
Vinson Lee
2010-09-02
mesa: fix some printf warnings with casts
Brian Paul
2010-09-01
mesa: Fix many printf-like warnings.
Eric Anholt
2010-09-01
mesa: Add __printf__ attribute to printf-like functions to get warnings.
Eric Anholt
2010-09-01
mesa: fix out of bounds memory read in mipmap gen code
Brian Paul
2010-09-01
mesa: initialize dummy framebuffer and renderbuffer mutexes
Vladimir Vukicevic
2010-08-30
Fix inverted version checks in check_extra.
Kenneth Graunke
2010-08-27
mesa: move null ptr check (fdo bug 29843)
Brian Paul
2010-08-27
mesa: Use the format info to identify packed depth/stencil formats.
Nick Bowler
2010-08-27
mesa: use atexit() handler to release GLSL compiler memory
Brian Paul
2010-08-27
mesa: free the fallback texture object in free_shared_state()
Brian Paul
2010-08-27
mesa: fix double-underscore naming
Brian Paul
2010-08-26
Fix typo in function name "shading_laguage_version".
Kenneth Graunke
2010-08-26
i965: Start building 965 FS backend.
Eric Anholt
2010-08-26
mesa: fix mixed-up function call name
Brian Paul
2010-08-26
mesa: Identify packed depth/stencil buffers using the Format field.
Nick Bowler
2010-08-25
mesa: Don't warn when the desired result of s3tc lib available occurs.
Eric Anholt
2010-08-25
Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."
Eric Anholt
2010-08-25
glsl/mesa: fixes for MSVC
Aras Pranckevicius
2010-08-24
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-24
mesa: added isblank() for MSVC
Brian Paul
2010-08-24
mesa: Remove extraneous semicolon.
Chia-I Wu
2010-08-24
mesa: Add core.h.
Chia-I Wu
2010-08-23
glsl2: Include imports.h to get snprintf wrapper for MSVC
Ian Romanick
2010-08-23
mesa: Fix msvc build of glsl.
Aras Pranckevicius
2010-08-23
mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
Eric Anholt
2010-08-23
mesa: Assorted fixes for es_generator.py on win32.
Chia-I Wu
2010-08-22
mesa: use driver hook for creating new renderbuffers
Brian Paul
2010-08-20
mesa: Fix GetUniformLocation while compiling display lists.
Nick Bowler
2010-08-20
mesa: Decorate functions with GL_APIENTRY in es_generator.py.
Chia-I Wu
2010-08-20
mesa: Include compiler.h for ASSERT.
Chia-I Wu
2010-08-19
mesa: Silence uninitialized variable warnings in dummy_enum_func.
Vinson Lee
2010-08-18
mesa: Remove unnecessary heaaders from shaderapi.c.
Vinson Lee
2010-08-18
mesa: fpclassify is available on OpenSolaris.
Vinson Lee
2010-08-18
mesa: Free linked shaders when deleting the shader program.
Eric Anholt
2010-08-16
Merge branch 'glsl2'
Ian Romanick
2010-08-15
mesa: Check that _XOPEN_SOURCE is defined before using it.
Vinson Lee
2010-08-14
mesa: Recent versions of MSVC define the single precision functions already.
José Fonseca
2010-08-14
mesa: atan2f and powf need two args.
José Fonseca
2010-08-13
Merge branch 'master' into glsl2
Ian Romanick
2010-08-13
mesa: Work-arounds for platforms that lack C99 math functions
Ian Romanick
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-12
mesa: fpclassify is available with MinGW.
Vinson Lee
2010-08-12
mesa: Fix FreeBSD build with llvm enabled.
Vinson Lee
2010-08-11
glsl2: remove stray semicolon
Brian Paul
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