Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | |
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | |||
2008-09-16 | mesa: rework GLSL vertex attribute binding | Brian Paul | |
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings. | |||
2008-09-15 | mesa: fix MSAA enable state in update_multisample() | Brian Paul | |
2008-09-15 | mesa: remove some assertions that are invalid during context tear-down | Brian Paul | |
2008-09-15 | mesa: get another class of degenerate dlists working | Keith Whitwell | |
Primitive begin in one dlist, end in another. | |||
2008-09-13 | mesa: return after _mesa_problem() calls | Guillaume Melquiond | |
2008-09-11 | Fixes for Mingw | Shane Blackett | |
2008-09-05 | mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib() | Brian Paul | |
2008-09-05 | mesa: replace MALLOC w/ CALLOC to fix valgrind warning | Brian Paul | |
2008-09-04 | mesa: improved gl_buffer_object reference counting | Brian Paul | |
Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView. | |||
2008-09-04 | mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24 | Xiang, Haihao | |
2008-09-04 | mesa: Support for MESA_FORMAT_S8_Z24 texture | Jakob Bornecrantz | |
cherry-picked from gallium-0.1 | |||
2008-09-02 | fix BUFFER_DEPTH/BUFFER_ACCUM mix-up | Brian Paul | |
2008-09-02 | fix no error generated when calling glLight{if}[v] inside begin/end (bug 17408) | Roland Scheidegger | |
2008-08-26 | mesa: don't check for GLSL 1.2 to advertise GL 2.1 | Brian Paul | |
The GLSL 1.2 features are minor... | |||
2008-08-25 | mesa: set version string to 7.3-devel | Brian Paul | |
2008-08-21 | Call _ae_update_state when array enable state changes | Krzysztof Czurylo | |
Basically, the application enables client vertex and color arrays, renders something, then disables color array, and renders something else (using vertex array only). Even though the color array is disabled (and the pointer is no longer valid), the driver still tries to read color data from this array (which results in an exception). This is because enabling/disabling array does not trigger _ae_update_state() and the list of enabled arrays is not updated. _ae_update_state() it's called on the first state validation only (as all the "dirty" flags are set at the beginning). Any further change to client arrays' state has no effect. | |||
2008-08-21 | Flush vertices when updating texObj->GenerateMipmap state. | Eric Anholt | |
Caught by texturing/gen-teximage test in piglit. | |||
2008-08-18 | mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵ | Brian Paul | |
17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function. | |||
2008-08-16 | prep for 7.1 rc4 | Brian Paul | |
2008-08-08 | mesa: fix out-of-bounds memory reads in swizzle_copy() | Brian Paul | |
2008-08-07 | mesa: fix glBindTexture error string (bug 17005) | Brian Paul | |
2008-08-06 | mesa: fix comment about texture targets (bug 17005) | Brian Paul | |
2008-08-06 | fix some FBO/texture queries (bug 15296) | Brian Paul | |
2008-08-03 | added null ptr check (fix bug 16959) | Brian Paul | |
2008-07-29 | mesa: fix issues causing warnings on Windows | Brian Paul | |
2008-07-29 | mesa: glsl: only try to link shaders defining main() | Brian Paul | |
2008-07-29 | mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_p | Brian Paul | |
2008-07-29 | mesa: implement grammar/parsing for precision/invariant syntax | Brian Paul | |
Plus, fix some issues with pre-defined preprocessor symbols and version checking. | |||
2008-07-29 | disable GL_ARB_shading_language_120 until 1.20 features are complete | Brian Paul | |
2008-07-24 | mesa: move extensions->version code into separate function | Brian Paul | |
2008-07-24 | mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION string | Brian Paul | |
2008-07-16 | mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove ↵ | Brian Paul | |
GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE Issues found by Bob Ellison. | |||
2008-07-15 | mesa: check for __INTERIX to typedef uintptr_t | Blair Sadewitz | |
2008-07-14 | mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabled | Brian Paul | |
In glStencilFunc/Op/Mask() set both the front and back-face state, unless GL_EXT_stencil_two_side is enabled. Before, we only set the front+back state if GL_ATI_separate_stencil was enabled. Ultimately, we probably should remove GL_EXT_stencil_two_side since it's incompatible with GL 2.x. | |||
2008-07-14 | mesa: also check for __NetBSD__ | Blair Sadewitz | |
2008-07-09 | mesa: check for OpenBSD (bug 15604) | Brian Paul | |
2008-07-08 | mesa: remove debug code | Brian Paul | |
2008-07-08 | bump version to rc3 | Brian Paul | |
2008-07-08 | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul | |
The old implementation could overwrite the caller's param buffer. | |||
2008-07-08 | mesa: bump version to rc2 | Brian Paul | |
2008-07-04 | Enable TexGen based on InputsRead when a fragment program is active | Nicolai Haehnle | |
The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem. | |||
2008-07-04 | mesa: remove incorrect assertion | Brian Paul | |
2008-07-03 | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | |
2008-07-03 | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | |
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects. | |||
2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
We don't actually need vertex array[0] enabled when using a vertex program/shader. | |||
2008-07-02 | mesa: fix issues around multisample enable | Roland Scheidegger | |
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. | |||
2008-07-02 | VBO: Regenerate files based on recent changes to gl_API.xml | Ian Romanick | |
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous. | |||
2008-06-21 | Solaris port of Mesa 7.1 with autoconf support | Alan Coopersmith | |
Signed-off-by: Brian Paul <brian.paul@tungstengraphics.com> | |||
2008-06-17 | mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵ | Brian Paul | |
for Z unpacking |