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2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
2008-09-15mesa: fix MSAA enable state in update_multisample()Brian Paul
2008-09-15mesa: remove some assertions that are invalid during context tear-downBrian Paul
2008-09-15mesa: get another class of degenerate dlists workingKeith Whitwell
Primitive begin in one dlist, end in another.
2008-09-13mesa: return after _mesa_problem() callsGuillaume Melquiond
2008-09-11Fixes for MingwShane Blackett
2008-09-05mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()Brian Paul
2008-09-05mesa: replace MALLOC w/ CALLOC to fix valgrind warningBrian Paul
2008-09-04mesa: improved gl_buffer_object reference countingBrian Paul
Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
2008-09-04mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24Xiang, Haihao
2008-09-04mesa: Support for MESA_FORMAT_S8_Z24 textureJakob Bornecrantz
cherry-picked from gallium-0.1
2008-09-02fix BUFFER_DEPTH/BUFFER_ACCUM mix-upBrian Paul
2008-09-02fix no error generated when calling glLight{if}[v] inside begin/end (bug 17408)Roland Scheidegger
2008-08-26mesa: don't check for GLSL 1.2 to advertise GL 2.1Brian Paul
The GLSL 1.2 features are minor...
2008-08-25mesa: set version string to 7.3-develBrian Paul
2008-08-21Call _ae_update_state when array enable state changesKrzysztof Czurylo
Basically, the application enables client vertex and color arrays, renders something, then disables color array, and renders something else (using vertex array only). Even though the color array is disabled (and the pointer is no longer valid), the driver still tries to read color data from this array (which results in an exception). This is because enabling/disabling array does not trigger _ae_update_state() and the list of enabled arrays is not updated. _ae_update_state() it's called on the first state validation only (as all the "dirty" flags are set at the beginning). Any further change to client arrays' state has no effect.
2008-08-21Flush vertices when updating texObj->GenerateMipmap state.Eric Anholt
Caught by texturing/gen-teximage test in piglit.
2008-08-18mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵Brian Paul
17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function.
2008-08-16prep for 7.1 rc4Brian Paul
2008-08-08mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul
2008-08-07mesa: fix glBindTexture error string (bug 17005)Brian Paul
2008-08-06mesa: fix comment about texture targets (bug 17005)Brian Paul
2008-08-06fix some FBO/texture queries (bug 15296)Brian Paul
2008-08-03added null ptr check (fix bug 16959)Brian Paul
2008-07-29mesa: fix issues causing warnings on WindowsBrian Paul
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-29mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul
2008-07-29mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul
Plus, fix some issues with pre-defined preprocessor symbols and version checking.
2008-07-29disable GL_ARB_shading_language_120 until 1.20 features are completeBrian Paul
2008-07-24mesa: move extensions->version code into separate functionBrian Paul
2008-07-24mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul
2008-07-16mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove ↵Brian Paul
GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE Issues found by Bob Ellison.
2008-07-15mesa: check for __INTERIX to typedef uintptr_tBlair Sadewitz
2008-07-14mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabledBrian Paul
In glStencilFunc/Op/Mask() set both the front and back-face state, unless GL_EXT_stencil_two_side is enabled. Before, we only set the front+back state if GL_ATI_separate_stencil was enabled. Ultimately, we probably should remove GL_EXT_stencil_two_side since it's incompatible with GL 2.x.
2008-07-14mesa: also check for __NetBSD__Blair Sadewitz
2008-07-09mesa: check for OpenBSD (bug 15604)Brian Paul
2008-07-08mesa: remove debug codeBrian Paul
2008-07-08bump version to rc3Brian Paul
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-07-08mesa: bump version to rc2Brian Paul
2008-07-04Enable TexGen based on InputsRead when a fragment program is activeNicolai Haehnle
The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem.
2008-07-04mesa: remove incorrect assertionBrian Paul
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul
We don't actually need vertex array[0] enabled when using a vertex program/shader.
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-02VBO: Regenerate files based on recent changes to gl_API.xmlIan Romanick
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous.
2008-06-21Solaris port of Mesa 7.1 with autoconf supportAlan Coopersmith
Signed-off-by: Brian Paul <brian.paul@tungstengraphics.com>
2008-06-17mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵Brian Paul
for Z unpacking