Age | Commit message (Expand) | Author |
2008-06-21 | Solaris port of Mesa 7.1 with autoconf support | Alan Coopersmith |
2008-06-17 | mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT fo... | Brian Paul |
2008-06-17 | mesa: make mm.c use unsigned ints for offsets. | Dave Airlie |
2008-06-14 | texenvprogram: Mark textures using ARB_shadow as ShadowSamplers | Nicolai Haehnle |
2008-06-02 | [texenvprogram] Fix refcounting-related memory leak. | Nicolai Haehnle |
2008-05-29 | Use the GLuint64EXT type defined by GL_EXT_timer_query | Brian Paul |
2008-05-27 | set version string to 7.1 rc1 | Brian Paul |
2008-05-19 | Fix program refcounting assertion failure during context tear-down | Brian Paul |
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul |
2008-05-09 | Revert "mesa/intel: map/unmap texture objects around mipmap generation functi... | Dave Airlie |
2008-05-09 | Remove unused texunit parameter to ctx->Driver.GenerateMipmap() | Brian |
2008-05-09 | Added ctx->Driver.GenerateMipmap() driver hook | Dave Airlie |
2008-05-09 | mesa/intel: map/unmap texture objects around mipmap generation function. | Dave Airlie |
2008-05-07 | fix refcounting bugs in tnl/tex program caches | Brian Paul |
2008-05-06 | implement full reference counting for vertex/fragment programs | Brian |
2008-05-06 | Add support for ATI_separate_stencil in display lists. | Michal Wajdeczko |
2008-05-01 | fix conversion of GLfloat display list IDs | Brian Paul |
2008-04-30 | Add support for GL_REPLACE_EXT texture env mode. | Brian Paul |
2008-04-29 | mesa: adjust glBitmap coords by a small epsilon | Brian Paul |
2008-04-23 | drop stray includes of glapi | George Sapountzis |
2008-04-23 | glcore: drop outdated sources files intented for xorg | George Sapountzis |
2008-04-23 | glcore: build from mesa | George Sapountzis |
2008-04-14 | only use __x86_64__, not __amd64__ (bug 15503) | Brian Paul |
2008-04-11 | comments | Brian Paul |
2008-04-01 | fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269) | Roland Scheidegger |
2008-03-31 | mesa: Free all shader program data before deleting all | Xiang, Haihao |
2008-03-31 | Revert "mesa: separate shader program object from shader object." (bug#15244) | Xiang, Haihao |
2008-03-28 | fix texture/renderbuffer mix-up in test_attachment_completeness() | Brian |
2008-03-25 | implement glGet/BindAttribLocationARB() for display lists | Brian |
2008-03-24 | add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file | Brian |
2008-03-22 | delete default programs with ctx->Driver.DeleteProgram() | Brian |
2008-03-21 | [win32] Use native aligned memory allocation functions. | Michal Wajdeczko |
2008-03-21 | Refactor PBO validate/map code. | Brian |
2008-03-21 | include varray.h to silence warning | Brian |
2008-03-21 | add a number of PBO validate/map/unmap functions | Brian |
2008-03-21 | Fix some PBO breakage. | Brian |
2008-03-19 | fix IEEE_ONE definition for ICC compiler (bug 15134) | Brian |
2008-03-17 | Fix compat implementation of ffs() to return 1-based bit numbers. | Andrzej Trznadel |
2008-03-17 | mesa: avoid to unlock an unlocked array in _mesa_PopClientAttrib | Xiang, Haihao |
2008-03-17 | mesa: Follow GL spec to draw DEPTH_COMPONENT pixels when | Xiang, Haihao |
2008-03-09 | Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV() | Markus Amsler |
2008-03-09 | init vertex weight attrib to (1,0,0,0) | Markus Amsler |
2008-03-09 | fix __builtin_expect() definition test for IBM XLC (sf bug 1909832) | Brian |
2008-03-09 | replace // comment with /* */ (bug 14916) | Brian |
2008-02-29 | i965: use _Current pointer instead of Current pointer. | Xiang, Haihao |
2008-02-28 | mesa: separate shader program object from shader object. | Xiang, Haihao |
2008-02-25 | Change GetCompressedTexImage in dd_function_table to not take const pointers. | Kristian Høgsberg |
2008-02-15 | Fix glBindTexture crash (bug 14514) | Brian |
2008-02-15 | Trivial SELinux awareness. Enable with --enable-selinux. | Adam Jackson |
2008-02-15 | fix bug with generated fragment programs if vertex shader is active | Roland Scheidegger |