Age | Commit message (Collapse) | Author |
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broken, but it will be fixed "shortly." This is pretty much the same
as the patch I sent to the dri-devel list on 22-Jun-2004.
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the 1.5 spec
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Only allow 1D and 2D GL_DEPTH_COMPONENT textures.
Make sure internal format and user format are in same catagory.
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luminance_alpha format. In particular, using the al88 format to store
GL_ALPHA textures with r200 driver.
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minor fixes to fxMesa
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More code re-use this time.
Most formats now tested/debugged with new packedpixels.c test.
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Enforce such.
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Moved CI->RGBA palette lookup into texel fetch function.
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Minor code rearranging.
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cleaned up win32 definition files
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Moved all code related to specific texture compression modes into
new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
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external packers)
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fixed wgl interface for fxMesa
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program is enabled AND the currently bound program is valid.
Check _Enable instead of Enable to prevent things from blowing up
when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually
defining a program.
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