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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-23
mesa: 80-column wrapping
Brian Paul
2010-10-21
Merge branch 'primitive-restart-cleanup'
Brian Paul
2010-10-21
mesa: plug in primitive restart function
Brian Paul
2010-10-21
mesa: regenerated files with primitive restart
Brian Paul
2010-10-21
mesa: set/get primitive restart state
Brian Paul
2010-10-21
mesa: driver hook for primitive restart
Brian Paul
2010-10-21
mesa: add missing cases for packing red/green images
Brian Paul
2010-10-21
mesa: add GL_RG case to _mesa_source_buffer_exists()
Brian Paul
2010-10-21
mesa: Remove unused vtxfmt_tmp.h.
Chia-I Wu
2010-10-20
mesa: Remove FEATURE_ARB_shading_language_120 macro.
Kenneth Graunke
2010-10-18
mesa: Add missing else in do_row_3D
Brian Rogers
2010-10-15
mesa: Add missing header to shaderobj.h.
Vinson Lee
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-14
mesa: remove post-convolution width/height vars
Brian Paul
2010-10-14
Only install vtxfmt tables for OpenGL
Kristian Høgsberg
2010-10-14
Drop the "neutral" tnl module
Kristian Høgsberg
2010-10-13
mesa: Clean up various 'unused parameter' warnings in shaderapi
Ian Romanick
2010-10-13
mesa: Clean up two 'comparison between signed and unsigned' warnings
Ian Romanick
2010-10-13
mesa: Refactor validation of shader targets
Ian Romanick
2010-10-13
mesa: Silence unused variable warning
Ian Romanick
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
Drop GLframebuffer typedef and just use struct gl_framebuffer
Kristian Høgsberg
2010-10-13
Rename GLvisual and __GLcontextModes to struct gl_config
Kristian Høgsberg
2010-10-13
gl: Remove unused GLcontextModes fields
Kristian Høgsberg
2010-10-13
Get rid of GL/internal/glcore.h
Kristian Høgsberg
2010-10-12
mesa: reformatting, comments, code movement
Brian Paul
2010-10-12
mesa: remove assertion w/ undeclared variable texelBytes
Brian Paul
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
2010-10-13
mesa: improve texstore for 8/24 formats and add texstore for S8.
Dave Airlie
2010-10-13
mesa: add support for FRAG_RESULT_STENCIL.
Dave Airlie
2010-10-12
mesa: Validate assembly shaders when GLSL shaders are used
Ian Romanick
2010-10-08
main: Enable GL_ARB_explicit_attrib_location for swrast
Ian Romanick
2010-10-07
gles2: Add GL_EXT_texture_format_BGRA8888 support
Kristian Høgsberg
2010-10-01
rgtc: Detect RGTC formats as color formats and as compressed formats
Ian Romanick
2010-10-01
mesa: Trivial correction to comment
Ian Romanick
2010-10-01
mesa: Fix misplaced #endif
Ian Romanick
2010-10-01
ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format
Ian Romanick
2010-10-01
mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compressio...
Ian Romanick
2010-10-01
mesa: Enable GL_ARB_texture_rg in software paths
Ian Romanick
2010-10-01
ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments
Ian Romanick
2010-10-01
ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats
Ian Romanick
2010-10-01
ARB_texture_rg: Handle RED and RG the same as RGB for tex env
Ian Romanick
2010-10-01
ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
Ian Romanick
2010-10-01
ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
Ian Romanick
2010-10-01
ARB_texture_rg: Correct some errors in RED / RG internal format handling
Ian Romanick
2010-09-30
mesa: Don't reference a W component in setting up a vec3 uniform component.
Eric Anholt
2010-09-30
main: remove duplicated includes
Nicolas Kaiser
2010-09-28
mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
Eric Anholt
2010-09-27
Remove GL_EXT_cull_vertex
Ian Romanick
2010-09-27
Remove GL_MESA_packed_depth_stencil
Ian Romanick
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