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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-07-29
mesa: Add missing header to framebuffer.h.
Vinson Lee
2010-07-29
mesa: Add missing header to fboject.h.
Vinson Lee
2010-07-29
mesa: Add missing header to texgetimage.h.
Vinson Lee
2010-07-29
mesa: Add missing header to texrender.h.
Vinson Lee
2010-07-29
mesa: Add missing header and forward declarations to uniforms.h.
Vinson Lee
2010-07-29
mesa: Add missing headers to viewport.h.
Vinson Lee
2010-07-29
mesa: Add missing header to depthstencil.h.
Vinson Lee
2010-07-29
mesa: Add missing headers to debug.h.
Vinson Lee
2010-07-29
mesa: Reduce clear.h header file inclusion.
Vinson Lee
2010-07-29
mesa: Reduce bufferobj.h header file inclusion.
Vinson Lee
2010-07-29
mesa: Remove unnecessary headers.
Vinson Lee
2010-07-28
mesa: Reduce arrayobj.h header file inclusion.
Vinson Lee
2010-07-28
mesa: Remove unnecessary header.
Vinson Lee
2010-07-28
mesa: Remove unnecessary header.
Vinson Lee
2010-07-28
intel: Implement EGL_KHR_surfaceless extension
Kristian Høgsberg
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-23
mesa: Fix Cygwin build with llvm enabled.
Vinson Lee
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-20
mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.
Brian Paul
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
i915: Ask the compiler to flatten out all the if statements that it can.
Eric Anholt
2010-07-16
mesa: return retval in _mesa_RenderObjectUnpurgeable()
Brian Paul
2010-07-15
mesa: Add error path in compressed_texture_error_check.
Vinson Lee
2010-07-14
mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return values
Brian Paul
2010-07-14
mesa: update assertions and fix refcounting in depth/stencil renderbuffer code
Brian Paul
2010-07-14
mesa: silence a printf warning
Brian Paul
2010-07-13
Merge branch 'mesa-2d-registers'
Zack Rusin
2010-07-13
mesa: s/snprintf/_mesa_snprintf/
Vinson Lee
2010-07-10
mesa: make uniform work with geometry shaders
Zack Rusin
2010-07-10
mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitive
Zack Rusin
2010-07-09
mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.
Vinson Lee
2010-07-08
gs: inject const int gl_VerticesIn at link time
Zack Rusin
2010-07-07
mesa: initial support for new GL 3.0 texture formats
Brian Paul
2010-07-06
mesa: Always initialize transform feedback state.
Chia-I Wu
2010-07-05
mesa: initial support for unnormalized integer texture formats
Brian Paul
2010-07-03
mesa: Fix OpenGL ES-only builds.
Chia-I Wu
2010-07-02
mesa: add geometry shader fields to gl_shader_program
Brian Paul
2010-07-02
mesa: fix texenv generation when num color bufs == 0
Brian Paul
2010-07-02
mesa: add missing error checks in _mesa_program_parameteri()
Brian Paul
2010-07-02
main: change some GS field types, added comments
Brian Paul
2010-07-02
mesa: make the number of draw buffers part of the texenv program key state
Brian Paul
2010-07-01
mesa: extension flags and version testing for GL 3.x features
Brian Paul
2010-07-01
mesa: entrypoints for GL 3.1 primitive restart
Brian Paul
2010-07-01
mesa: free xform feedback hash table
Brian Paul
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.
Chia-I Wu
2010-06-28
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-06-26
mesa: Remove unnecessary header.
Vinson Lee
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