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2008-04-04mesa: no longer combine vertex/fragment shader parameters/uniformsBrian
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking.
2008-04-04Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian
2008-04-04Finish up ATI_separate_stencilBrian
Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c
2008-04-04add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger
2008-03-28mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()Brian Paul
2008-03-22delete default programs with ctx->Driver.DeleteProgram()Brian
2008-03-21Refactor PBO validate/map code.Brian
We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master.
2008-03-21add a number of PBO validate/map/unmap functionsBrian Paul
Helper functions for (some) drivers, including swrast. cherry-picked from Mesa/master
2008-03-21Fix some PBO breakage.Brian
In _mesa_Bitmap, can't early return if bitmap ptr is NULL, it may be an offset into a PBO. Similarly for _mesa_GetTexImage.
2008-03-14mesa: clamp point size in vertex program when computing attenuated sizeBrian Paul
2008-03-10fix Height2/Depth2 init problem when using texture bordersBrian
2008-02-25Remove files of unsupported build systems.José Fonseca
2008-02-11gallium: take pitch/stride into account in mipmap generationBrian
2008-02-11code refactoring, new next_mipmap_level_size() functionBrian
2008-02-11added _mesa_tex_target_to_face()Brian
2008-02-11refactor code, export _mesa_generate_mipmap_level()Brian
2008-02-11move _mesa_format_to_type_and_comps() to texformat.cBrian
2008-02-11reorder cases in do_row()Brian
2008-02-11re-indent do_row()Brian
2008-02-11checkpoint- consolidation in do_row()Brian
2008-02-11checkpoint- remove dependencies on gl_texture_format to make code re-usable ↵Brian
by state tracker
2008-02-08Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian
2008-02-06Added ctx->Driver.GenerateMipmap() driver hookBrian
2008-01-18use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating ↵Brian
immediates/literals
2008-01-01fix mem leak (free key)Brian
2008-01-01free Default1D/2DArray objectsBrian
2007-12-14set SamplerUnit[] entry in load_texture() just to be safeBrian
2007-12-14set program->SamplersUsed bit when using a texture instructionBrian
2007-12-11prefix some #includesBrian
2007-12-11Rework gallium and mesa queries a little.Keith Whitwell
Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries.
2007-12-05Fix endianness bug in _mesa_texstore_argb8888()Brian
On big-endian, storing in _mesa_texformat_argb8888 format produced wrong results. Also, clean-up nearby code to match.
2007-11-08in check_end_texture_render(), test for presence of a renderbuffer and texobjBrian
2007-11-05Determine GL extensions/limits by making pipe queries.Brian
The state tracker calls pipe->get_param() to determine the GL limits and which OpenGL extensions are supported. This is an initial implementation that'll probably change...
2007-11-05no-op glCopyPixels if width or height is zeroBrian
2007-11-01disable the driverContext assertionsBrian
2007-10-31Update texenvprogram.c code to use prog_cache.c routines.Brian
2007-10-31more flags for MaintainTnlProgram case, update #includesBrian
2007-10-31Use ffvertex_prog.c code instead of t_vp_build.c code.Brian
2007-10-31Lift fixed function vertex program generation up from tnl module.Brian
2007-10-31alloc caches for fixed-func vertex/fragment progsBrian
2007-10-30Set _NEW_BUFFERS in glRead/DrawBuffer().Brian
Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time.
2007-10-29Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program().Brian
2007-10-29Remove ctx field from texenvprog_cacheBrian
2007-10-29Refactor _mesa_UpdateTexEnvProgram()Brian
Will be replaced by _mesa_get_fixed_func_fragment_program().
2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
2007-10-29Disable the else clause which assigns the default fragment program to ↵Brian
ctx->FragmentProgram._Current The _Current field should either point to the fragment program which is to be run (GLSL, ARB_f_p, fixed-func-generated, etc) or be NULL if conventional fixed-function code is to be used. Matches TNL program code.
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-10-23properly init dst reg's CondMask/Swizzle fieldsBrian
2007-10-23bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many ↵Brian
instructions
2007-10-19call Driver.Flush() in _mesa_notifySwapBuffers()Brian