Age | Commit message (Collapse) | Author |
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_mesa_TexGenf calls _mesa_TexGenfv, which uses the params argument
as an array.
(cherry picked from commit ca5a7aadb4361e7d053aea8687372cd44cbd8795)
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_mesa_TexGeni calls _mesa_TexGeniv, which uses the params argument
as an array.
(cherry picked from commit d55fb7c835b56951f05a058083e7eda264ba192e)
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_mesa_TexParameterf calls set_tex_parameterf, which uses the params
argument as an array.
(cherry picked from commit 270d36da146b899d39e08f830fe34b63833a3731)
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_mesa_TexParameterf calls set_tex_parameteri, which uses the params
argument as an array.
(cherry picked from commit a201dfb6bf28b89d6f511c2ec9ae0d81ef18511d)
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_mesa_TexEnvf calls _mesa_TexEnvfv, which uses the param argument
as an array.
(cherry picked from commit a11d60d14caf8efc07f70af63b57b33273f8cf9b)
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This enum is only supported for OpenGL 2.0. If a driver supports
OpenGL 1.4 and GL_ARB_point_sprite, using this enum should generate an
error. This is important because, for example, i915 and i830 can
support GL_ARB_point_sprite, but they cannot support
GL_POINT_SPRITE_COORD_ORIGIN.
This commit just removes the check for NV_point_sprite, which is
completely wrong, and add some comments describing what the code
should do. I don't see an easy way to check for version >= 2.0 from
inside Mesa. Perhaps we should add an extension
GL_MESA_point_sprite_20 (like Intel's old GL_EXT_packed_pixels_12) to
indicate that this added bit of functionality is available.
Also note that glean's pointSprite test only checks for
GL_ARB_point_sprite before trying to use
GL_POINT_SPRITE_COORD_ORIGIN. Naturally, that fails on
non-2.0 implementations (i.e., Mac OS X on GMA 950).
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Fixes `xlib' driver build on AIX.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Revised version of a patch from Karl Schultz.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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Signed-off-by: Brian Paul <brianp@vmware.com>
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The texture format should not be checked until validation time since
the format might be changed by a subsequent glTexImage() call.
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Need to return the actual compressed format when the user originally
requested a generic compressed format.
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Maps a compressed MESA_FORMAT_x to correspding GLenum. Needed for
querying a texture's actual format when a generic format was originally
requested.
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strtod_l needs the xlocale.h header on Mac OS. It's possible other
non-Linux OSes would need this header too.
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_mesa_strtod() is used for shader/program parsing where the decimal
point character is always '.' Use strtod_l() with a "C" locale to
ensure correct string->double conversion when the actual locale uses
another character such as ',' for the decimal point.
Fixes bug 24531.
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Fixes bug 24426.
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
(cherry picked from master, commit 7aeaca33c331f70d507fc83583b13b8d9fc3e847)
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Fixes crash loading a map in sauerbraten with
hwmipmap 1
in ~/.sauerbraten/config.cfg.
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If we deleted a currently bound texture, we were always reverting the texture
binding to the default 1D texture rather than the proper default texture.
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See bug 24217.
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This is similar to what r300 does inside the driver, but I've added it as
a generic option since it seems most hardware will want it.
Fixes piglit nv-init-zero-reg.vpfp and nv-init-zero-addr.vpfp.
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At the time of the enable there may not be a Z buffer, but one
may be attached to the FBO later.
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If the currently bound FBO isn't yet validated it's possible for
rgbMode to be zero so we'll lose the texture enable.
This could fix some FBO rendering glitches, but I don't know of
any specific instances.
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Conflicts:
src/mesa/main/dlist.c
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I believe this is the last of the shader-related functions that needed
display list treatment.
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Note: there are more glUniform functions to compile...
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Fixes bug 23746
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