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2004-11-23update _mesa_store_teximageXd() comments and minor code clean-upBrian Paul
2004-11-22Don't allow queries/etc of buffer object 0 - it's invisible to users.Brian Paul
Misc clean-ups.
2004-11-22added GL_RED/GREEN/BLUE to is_color_format()Brian Paul
2004-11-22handle ENABLE_BIT for EXT_stencil_two_sideDaniel Borca
2004-11-15use float constantsDaniel Borca
2004-11-15use parentheses to avoid warningDaniel Borca
2004-11-12added DD_TRI_TWOSTENCIL to ease EXT_stencil_two_side in device driversDaniel Borca
2004-11-12pop(stencil) for EXT_stencil_two_sideDaniel Borca
2004-11-10GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul
and ignored for 1D and 2D images. Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function. This change gets propogated to some other routines. Also added new _mesa_image_address[123]d() convenience functions.
2004-11-09added a comment and assertion in _mesa_clip_drawpixels() for PixelZoomBrian Paul
2004-11-09added _mesa_clip_drawpixels() and _mesa_clip_readpixels()Brian Paul
2004-11-08Remove need for defining _MSC_VER when building Mesa for windows withBrian Paul
a non MS C compiler (MinGW). (Gregor Anich)
2004-11-01cleaned up the mess a bitDaniel Borca
2004-10-31don't advertise GL_ARB_vertex/fragment_shader until they're doneBrian Paul
2004-10-31added a cast to ADD_POINTERS macroBrian Paul
2004-10-31indentation fixBrian Paul
2004-10-31Use the _mesa_scale_and_bias_rgba() function in the convolution functions.Brian Paul
Minor clean-ups.
2004-10-31PBO support for gl[Get]PixelMap functionsBrian Paul
2004-10-31PBO support for glColorTable, glColorSubTable, glGetColorTable, etc.Brian Paul
2004-10-31PBO support for glConvolutionFilter1D/2D, glGetConvolutionFilter, etc.Brian Paul
2004-10-31updated for PBOsBrian Paul
2004-10-31glPolygonStipple() and glGetPolygonStipple() updated for PBOs.Brian Paul
2004-10-31PBO support for glGetCompressedTexImage().Brian Paul
2004-10-31glGetTexImage() now works with PBOs.Brian Paul
2004-10-31Map/Unmap PBO as needed so that the texstore routines can work withBrian Paul
hardware-based PBOs in the future.
2004-10-31Remove redundant error checking.Brian Paul
Added _mesa_buffer_unmap(). Minor clean-ups.
2004-10-29decoder "width" parameter represents "stride-in-pixels"Daniel Borca
2004-10-29VertexAttrib3svNV was incorrectBrian Paul
2004-10-28Use the generic __amd64__, instead of __AMD64__ which has to be defined by hand.Eric Anholt
2004-10-27fill api entries for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27add entries for extensions ARB_shader_objects, ARB_fragment_shader andMichal Krol
ARB_vertex_shader
2004-10-27add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol
ARB_fragment_shader
2004-10-24Bug #1682: Mesa core code that gets linked into DRI drivers should never callAdam Jackson
through the GL API directly, but should instead use the GL_CALL macro.
2004-10-18changed _mesa_rescale_teximage2d to allow rescaling of padded imagesDaniel Borca
2004-10-18added dstRowStride to dxtCompressTexFuncExt;Daniel Borca
good for subimages, padded images and such. NB: intentionally, this is the last parameter, to avoid breaking the current API! adding a new parameter is not harmful, at worst it will be ignored, since all platforms use a CDECL calling convention.
2004-10-18use RowStride instead of Width in texel fetchers.Daniel Borca
changed some pointers to be (char *) instead of (long)
2004-10-16Add support for OES_read_format. As soon as glext.h is updated with theIan Romanick
enums for this extension, the changes to gl.h can be removed.
2004-10-12add more mess to the dynamic linking systemDaniel Borca
2004-10-08Reject unsupported texture formats passed to glCompressedTexImage?D. ThisIan Romanick
fixes Mesa bug #1028405.
2004-10-07Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt
(patented) S3TC/DXTC algorithms, but adds an option to dlopen a library module providing functions to do so. Because it uses dlopen, it is only enabled if USE_EXTERNAL_DXTN_LIB=1 is defined (which is only in linux-dri config, so far). It adds support for S3TC to several DRI drivers, and adds a DRI config option to force enabling S3TC even if the software compression/decompression is unavailable. This may allow people to use apps that require S3TC even though they don't have a license to implement the patented material themselves, if those apps use precompressed textures. Ideally we would get permission from the current holder of the patents to implement the algorithm in Mesa, at which point the dlopen mess could go away. Until then, this allows some to run applications they couldn't otherwise, and hopefully will provide us with more push to get the final step of getting that permission done.
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-10-02fix a commentBrian Paul
2004-10-02bump version to 6.3Brian Paul
2004-09-27VBO RefCount fix (David Reveman)Brian Paul
2004-09-23don't test for NULL pixels pointer here, do that in the 'store' routines ↵Brian Paul
after validating PBO address
2004-09-23added a comment in BindTextureBrian Paul
2004-09-15in _mesa_problem() include version number in error messageBrian Paul
2004-09-14also fix possible delete bugs with buffer objects and vertex/fragment programsBrian Paul
2004-09-14Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul
Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups.
2004-09-13Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul
Define 2.0 point-sprite related tokens in glheader.h (temporary).