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2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
_BaseFormat to be consistant with gl_renderbuffer.
2005-10-04check if deleting currently bound frame/renderbuffer objectBrian Paul
2005-10-04fix behaviour of glIsFrame/Renderbuffer()Brian Paul
2005-10-04change initialization of renderbuffer DepthBitsBrian Paul
2005-10-03Bug #1155: Define IEEE_ONE on Super-H as well.Adam Jackson
2005-10-03disable a warningBrian Paul
2005-10-03added a few calls to _mesa_update_framebuffer_visual()Brian Paul
2005-10-03finish up some missing codeBrian Paul
2005-10-01check for GL_DEPTH_STENCIL_EXTBrian Paul
2005-10-01plug in _mesa_texstore_z24_s8()Brian Paul
2005-10-01added _mesa_texstore_z24_s8()Brian Paul
2005-10-01additional error checking for GL_EXT_packed_depth_stencilBrian Paul
2005-10-01fix broken z24_s8 fetcherBrian Paul
2005-10-01updated commentBrian Paul
2005-10-01added _mesa_pack_depth_stencil_span()Brian Paul
2005-10-01move around some error checkingBrian Paul
2005-09-28add error checks for framebuffer completenessBrian Paul
2005-09-28check for framebuffer completeness, code clean-upBrian Paul
2005-09-28Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul
glReadPixels done, glDrawPixels mostly done.
2005-09-28change initialization of rb->DepthBitsBrian Paul
2005-09-28added _mesa_scale_and_bias_depth()Brian Paul
2005-09-27tweak glAccum error checkingBrian Paul
2005-09-27generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the sameBrian Paul
2005-09-27Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul
functions into the _mesa_Draw/Read/CopyPixels functions.
2005-09-23 Committing in .Jouk Jansen
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2005-09-23remove printfBrian Paul
2005-09-23Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul
Streamline the _mesa_update_framebuffer() function a bit.
2005-09-23Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbufferBrian Paul
with another, such as wrapping a hardware/win-sys RGB renderbuffer with a software-based alpha buffer. Previous alpha buffer wrapping was conflicting with the X driver's xmesa_renderbuffer structure containment/inheritance. That lead to memory corruption.
2005-09-22Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul
BlueBits, etc fields.
2005-09-21s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul
2005-09-21Remove ACCUM_BITS.Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-20change mask[] test in put_mono_row_uint()Brian Paul
2005-09-20replace STENCIL_BITS with stencilMax valueBrian Paul
2005-09-20remove STENCIL_MAXBrian Paul
2005-09-20change location of ffs() code for windowsBrian Paul
2005-09-19init a=0Brian Paul
2005-09-19s/GLchan/GLubyte/, fix error string, add commentBrian Paul
2005-09-19updated commentBrian Paul
2005-09-19additional wrapper updates, bug 4468Brian Paul
2005-09-16use mesa import wrappers, bug 4468Brian Paul
2005-09-15Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul
with GLboolean in a few places.
2005-09-15Remove a bunch texel fetch functions that can be handled by the newBrian Paul
adaptor functions.
2005-09-15New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul
from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines.
2005-09-14Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul
2005-09-14clean-up some _mesa_make_current() codeBrian Paul
2005-09-13Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.cBrian Paul
Update some comments, code, etc.
2005-09-13print version with debug infoBrian Paul
2005-09-13Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul
ctx->Driver.Stencil*Separate() functions.
2005-09-13OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul
See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side.