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2007-08-02 EXT_texture_sRGB support on i965Zou Nan hai
2007-07-30Fix an error in _mesa_validate_DrawElementsXiang, Haihao
The field 'Data' in an obj is NULL in some dri drivers(such as i965). Use mapped pointer instead.
2007-07-30remove old comment, minor formatting fixesBrian
2007-07-30handle LSB_FIRST in _mesa_pack_bitmap by the way used inXiang, Haihao
_mesa_unpack_bitmap
2007-07-30Fix an error related to glPolygonStipple.Xiang, Haihao
As glPixelStore(GL_UNPACK) affect the bits into a stipple pattern, hence 128 bytes used to store the pattern in a display list aren't enough sometimes.
2007-07-29fix glPointParameteriv bug 11754Jan Dvorak
2007-07-24remove unused MAX_3D_TEXTURE_SIZE, reformatttingBrian
2007-07-21Fix a number of MINGW32 issuesZhang
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2007-07-20fix bogus recently introduced function param commentsRoland Scheidegger
2007-07-19fix mesa's handling of fbo's / window fb (again)Roland Scheidegger
Make sure the relevant fields in window fbs get updated at appropriate time (those are NOT the same as fbos!!!), and fix up related code accordingly. This is a bit ugly, but there's a reason the issues section in EXT_fbo is a couple hundred pages long... Hopefully correct now.
2007-07-19more fixes for mesa's fbo handling (fixes tests/fbotest1/2)Roland Scheidegger
2007-07-19fix up mesa's probably bogus framebuffer updates with different read/write fbsRoland Scheidegger
Conflicts: src/mesa/main/framebuffer.c
2007-07-19fix mesa fb bindingRoland Scheidegger
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
2007-07-16fix bogus fb/drawable informationRoland Scheidegger
the framebuffer objects attached to drawables can have invalidate state associated with them, since for the window framebuffer this is per-context state and not per-fbo state. Since drivers rely on that information (otherwise would need to check if currently the window-framebuffer is bound in a lot of places) fix it up in _mesa_make_current (ugly). (Brought over from i915tex_privbuffers, where it fixes xdemos/wincopy when switching to front buffer rendering.)
2007-07-12fix width/depth mix-up (bug 11577)Brian
2007-07-11Minor clean-up of polygon offset logic. Properly compute _MRD field.Brian
2007-07-08Fix size test bug in _mesa_test_proxy_teximage().Brian
width/height/depth == 0 is a legal texture size (no error generated). Later, the texture will be considered incomplete, however, and texturing will effectively be disabled. See bug 11309.
2007-07-08Check if 'indices' parameter is NULL (bug 11314)Brian
2007-07-08Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian
2007-07-08check depthScale value for optimized ushort->uint case (fixes bug 11474)Brian
2007-07-05stencil pixel map didn't work in _mesa_unpack_stencil_span(), bug 11475Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-07-03fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug ↵Roland Scheidegger
#11030)
2007-07-02avoid unnecessary clamping of depth values (bug 11448)Brian
2007-06-28a variety of fixes for MingWzhang
2007-06-28increase MAX_POINT_SIZE to 60Brian
2007-06-28XXX comment about point clampingBrian
2007-06-12fix an error string, refactor _mesa_GetCompressedTexImageARB() to get rid of ↵Brian
a goto
2007-06-12fix commentBrian
2007-06-11Rework _mesa_update_texture_compare_function() to only be called duringBrian
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
2007-06-11rename/clean-up _mesa_validate_texture_wrap_modeBrian
2007-06-11fix typo, added commentBrian
2007-06-11Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian
2007-06-11typo: s/derrived/derived/Brian
2007-06-11In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's ↵Brian
an app issue, not a mesa bug.
2007-06-11remove dead codeBrian
2007-06-08In supported_buffer_bitmask(), use framebuffer's visual, not context's visualBrian
2007-06-08disable depthBits test in check_compatible(), see bug 11161Brian
2007-06-08remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITSBrian
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-07Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
2007-05-23doxygen-ize some commentsBrian
2007-05-23restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049Brian
2007-05-23incr/decr 1D/2DArray texture refcounts like other targetsBrian
2007-05-23Fix point attentuation problem (bug 11042)Brian
ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage().
2007-05-21get rid of GenTexturesLock, used ctx->Shared->MutexBrian
2007-05-21remove the unused texobj Mutex fieldBrian
2007-05-21remove a VMS-ism that doesn't seem needed elsewhereBrian
2007-05-21improve some comments, clean-up formattingBrian