Age | Commit message (Collapse) | Author |
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Even when just the standard headers are used....
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for Z unpacking
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If you have a GPU using this code and it has the offsets up in this space,
this fails.
cherry-picked from master
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Move _glapi_proc typedef from glapitable.h to glapi.h
Also, don't include glapitable.h from glapi.h
Before we were including the huge glapitable.h file in every .c file.
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substitute"
There was a bug in emit_degenerate_lit() that caused the SLT to produce
unpredictable results in lit.z
Plus, added a bunch of new comments.
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This reverts commit e841b92d9c8bf48085b4996df828ae745977f931.
This fixes two specular lighting conform failures.
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Also, check the FEATURE flags in many places.
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framebuffer.c
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pixel.c is just the API-related code now.
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None of the fetch and store functions implemented.
This atleast stops shadowtex from locking the GPU on
i915 with the linux-dri-x86 target. It most of it looks
okay, with the exception of actually displaying the texture.
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VBO funcs
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