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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2006-04-22
Fix yet another issue with popping GL_DRAW_BUFFER state with respect to
Brian Paul
2006-04-21
pass color index as float, not int
Brian Paul
2006-04-20
Make most of the _mesa_noop_*() functions static.
Brian Paul
2006-04-20
some tentative code for _mesa_update_framebuffer_visual()
Brian Paul
2006-04-14
When popping GL_DRAW_BUFFER state, need to re-do error checking since
Brian Paul
2006-04-14
silence -pedantic warning
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-13
Fix comment about MaxTextureUnits, needs to be min of coord and image units.
Brian Paul
2006-04-13
casts to fix some -pedantic warnings
Brian Paul
2006-04-13
Set array normalization flag for normals, colors (Keith)
Brian Paul
2006-04-13
updated tests for defining __FUNCTION__ (Dan Schikore)
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2006-04-07
bump version to 6.5.1
Brian Paul
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-06
do additional checking for setting up depth/stencil wrappers
Brian Paul
2006-04-05
Remove the code that checks for duplicated framebuffer attachments (which
Brian Paul
2006-04-05
Silence minor compiler warnings (-Wextra).
Brian Paul
2006-04-04
Bit set.
Michal Krol
2006-04-04
Return GLSL version string (1.10).
Michal Krol
2006-04-04
Define MAX_VERTEX_ATTRIBS to 16.
Michal Krol
2006-03-31
Fix the fetch_texel_ci8() code to deal with floating point color palettes.
Brian Paul
2006-03-30
Revert my change from 1.37 as being bogus (see ensuing list discussion for
Adam Jackson
2006-03-30
comments regarding assertions
Brian Paul
2006-03-29
Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().
Brian Paul
2006-03-29
minor clean-up
Brian Paul
2006-03-29
fix components initialization in two places (Ewald Snel)
Brian Paul
2006-03-29
Committing in .
Jouk Jansen
2006-03-29
New code for rendering to depth/stencil textures.
Brian Paul
2006-03-29
new tests for GL_DEPTH_STENCIL_EXT
Brian Paul
2006-03-29
a few new assertions
Brian Paul
2006-03-29
Move the computation of the viewport matrix into a new update_viewport_matrix()
Brian Paul
2006-03-28
updated comment about framebuffer's Visual field
Brian Paul
2006-03-28
update conditional for render to GL_DEPTH_STENCIL texture, check for valid te...
Brian Paul
2006-03-28
fix #6072 (Keith Whitwell)
Aapo Tahkola
2006-03-28
enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel
Brian Paul
2006-03-28
comment about byteswapping in _mesa_unpack_depth_span()
Brian Paul
2006-03-26
merge from texman branch
Brian Paul
2006-03-25
fix issue in _mesa_free_framebuffer_data()
Brian Paul
2006-03-25
check for incomplete FBO in _mesa_Clear()
Brian Paul
2006-03-24
Clean up the recent code related to texture_override(). Pass params in a
Brian Paul
2006-03-24
added some missing formats in _mesa_source/dest_buffer_exists()
Brian Paul
2006-03-21
GL_EXT_packed_depth_stencil should be off by default
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-03-20
Lots of changes/fixes for rendering to framebuffer objects.
Brian Paul
2006-03-20
additional assertions and debug code for testing FBO completeness
Brian Paul
2006-03-20
additional error checking to be sure source renderbuffer exists for glCopyTex...
Brian Paul
2006-03-20
use new _mesa_sourc/dest_buffer_exists() functions
Brian Paul
2006-03-20
added _mesa_source/dest_buffer_exists() function to easily test if particular...
Brian Paul
2006-03-20
fix some buffer binding tests in _mesa_make_current()
Brian Paul
2006-03-20
slightly improved error message
Brian Paul
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