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2009-01-14mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
2009-01-11Big endian fixes.Matthieu Herrb
2009-01-08mesa: set version string to 7.3-rc1Brian Paul
2009-01-07mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
On Windows snprintf is renamed as _snprintf. (cherry picked from commit f8f9a1b620d31d1a59855fd502caed325d4a324f)
2009-01-06mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
(cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306)
2009-01-06mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao
2009-01-06mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵Xiang, Haihao
#19390)
2009-01-05mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul
2009-01-01mesa: comments, whitespace changesBrian Paul
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places.
2008-12-30mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul
2008-12-19Add do_row_3d for mipmapping 3D texturesIan Romanick
Previously 3D textures were mipmapped using multiple passed through the 2D mipmap generation code. This had 3 disadvantages. First, the extra passes were slow. Second, this required the allocation of a temporary buffer to hold intermediate data. Third, and most important, the extra passes caused loss of additional bits due to integer division / bit-shifting. With this change, our mipmapgen conformance test passes for non-compressed texture formats.
2008-12-19Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVIan Romanick
2008-12-18mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt
2008-12-18mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt
Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax.
2008-12-17mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-17mesa: updated commentsBrian Paul
2008-12-15mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul
2008-12-14Perform range checking on app supplied texture base levelIan Romanick
It is possible for applications to specify any texture base level, including trivially invalid values (i.e., 47000000). When an app specifies an invalide base level, we should gracefully disable the texture instead of accessing memory outside the gl_texture_object. This fixes an occasional segfault in one of our conformance tests.
2008-12-06mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).Eric Anholt
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform fbo.c segfault with both swrast and i965 drivers.
2008-12-01mesa: fix conditional in save_Lightfv(), bug 18838Brian
2008-11-28mesa: enable texture compression extensions for software drivers when possibleBrian Paul
2008-11-28mesa: remove unneeded compressed texure size checksPhillip Klaus Krause
2008-11-24mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance.
2008-11-20mesa: fix shadow sampling unit issue.Xiang, Haihao
texture comparison logic is bypassed if the currently bound texture is not a depth/depth_stencil texture.
2008-11-19mesa: clamp luminance if needed.Xiang, Haihao
This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue on fixed-point color buffers.
2008-11-13mesa: fix generation of fixed function state when no vp existsAlan Hourihane
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light.
2008-11-11mesa: update new state for RasterPos like other operations.Xiang, Haihao
This fixes a lighting issue when drawing a bitmap.
2008-11-10mesa: new _mesa_is_pow_two() functionBrian
2008-11-10mesa: fix some misc breakage caused by editing auto-generated files rather ↵Brian Paul
than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c.
2008-11-10GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time.
2008-11-08mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-10-31mesa: fix a typo in the previous commitXiang, Haihao
2008-10-30mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao
2008-10-23mesa: remove calls to _mesa_adjust_image_for_convolution(), use texImage fieldsBrian Paul
The texImage->Width/Height fields will have the post-convolution width/height.
2008-10-22mesa: move convolution image adjustment code for glCopyTexSubImage1/2/3D()Brian Paul
Do it after initial error checking, after we know the texture's internal format.
2008-10-22mesa: some re-org of glCopyTexSubImage1/2/3D() error checkingBrian Paul
2008-10-22mesa: in textore.c, only adjust image for convolution if image is a color formatBrian Paul
Makes things consistant with the code in teximage.c. We only want to apply convolution to color formats (not depth/index formats)
2008-10-16mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-10-10mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul
If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro), we don't have to worry about big vs. little endian. See comments about texel formats in texformat.h. Remove an unneeded/incorrect else-if clause that produced wrong results on big-endian systems.
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-10mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-10-10mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-07mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt
2008-10-06mesa: fix convolve/convolution mix-upsBrian