Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-09 | mesa: added a simple bounds checker to glMap/UnmapBuffer() (disabled) | Brian Paul | |
2009-06-09 | mesa: reorder fields, update comments for gl_buffer_object | Brian Paul | |
2009-06-08 | mesa: new MESA_EXTENSION_OVERRIDE env var | Brian Paul | |
Can be used to enable/disable extensions as reported by glGetString(GL_EXTENSIONS). If a name is preceeded by '-' it's disabled. Otherwise, the named extension is enabled. Intended for debug/test purposes. | |||
2009-06-08 | mesa: EXT_vertex_array_bgra fixes | Maciej Cencora | |
1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB | |||
2009-06-04 | mesa: call _mesa_ funcs, not gl funcs for debugging | Brian Paul | |
2009-06-04 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
Conflicts: src/mesa/main/context.c | |||
2009-06-03 | mesa: added buffer object debug code (disabled) | Brian Paul | |
2009-06-03 | Fast path when rebinding the same texture in single context environment | Ian Romanick | |
If there is no shared context, there is no purpose in rebinding the same texture. In some artificial tests this improves performance 10% - 30%. | |||
2009-06-02 | mesa: fix error test mistake in _mesa_CopyBufferSubData() | Brian Paul | |
2009-06-02 | mesa: enable GL_ARB_copy_buffer for software drivers | Brian Paul | |
2009-06-02 | mesa: plug in new _mesa_CopyBufferSubData() functions | Brian Paul | |
2009-06-02 | mesa: _mesa_CopyBufferSubData() function, and driver fall-back | Brian Paul | |
2009-06-02 | mesa: new state for GL_ARB_copy_buffer | Brian Paul | |
2009-06-02 | mesa: new CopyBufferSubData() driver hook | Brian Paul | |
2009-06-02 | glapi: regenerated files for GL_ARB_copy_buffer | Brian Paul | |
2009-06-02 | mesa: release VBO and PBO references upon context destruction | Brian Paul | |
2009-06-02 | mesa: add #define FEATURE_ARB_pixel_buffer_object | Brian Paul | |
2009-06-01 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-30 | mesa: Output warnings to debugger on Windows. | José Fonseca | |
Stderr of Windows applications without console is not usually visible. | |||
2009-05-30 | mesa: Add success/failures return value to _mesa_make_current. | José Fonseca | |
2009-05-22 | mesa: add missing update_min() call in update_arrays() | Brian Paul | |
2009-05-22 | mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements | Brian Paul | |
This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it should really be MAX_VERTEX_GENERIC_ATTRIBS (16). The generic vertex attributes are in addition to the conventional arrays (except in NV vertex program mode- they alias/overlay in that case) so the total of all conventional attributes plus generic attributes should total 32 (not 48). | |||
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: simplify adjust_buffer_object_ref_counts() | Brian Paul | |
2009-05-22 | mesa: minor code clean-up | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop bound | Brian Paul | |
2009-05-22 | mesa: minor code simplification | Brian Paul | |
2009-05-22 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-22 | mesa: fix loop over generic attribs in update_arrays() | Brian Paul | |
2009-05-22 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-22 | mesa: allow GL_BITMAP type in _mesa_image_image_stride() | Brian Paul | |
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium. | |||
2009-05-22 | mesa: added some assertions | Brian Paul | |
2009-05-22 | mesa: use Elements() macro to limit loops instead of constants | Brian Paul | |
2009-05-22 | mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS | Brian Paul | |
Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity. | |||
2009-05-22 | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | |
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | |||
2009-05-22 | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs | Brian Paul | |
2009-05-22 | mesa: added comment | Brian Paul | |
2009-05-21 | mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE | Brian Paul | |
2009-05-21 | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS | Brian Paul | |
2009-05-21 | mesa: freshen comments for update_array() | Brian Paul | |
2009-05-21 | mesa: remove const qualifier | Brian Paul | |
2009-05-21 | mesa: VertexAttribPointer comments | Brian Paul | |
2009-05-21 | mesa: call _mesa_update_array_object_max_element() before printing array info | Brian Paul | |
2009-05-21 | mesa: added gl_array_object::Weight array field | Brian Paul | |
We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't. | |||
2009-05-21 | mesa: check FEATURE_point_size_array for PointSize array | Brian Paul | |
2009-05-21 | mesa: fix some potential state-restore issues in pop_texture_group() | Brian Paul | |
Call the _mesa_set_enable() functions instead of driver functions, etc. Also, add missing code for 1D/2D texture arrays. | |||
2009-05-21 | mesa: new _mesa_update_array_object_max_element() function | Brian Paul | |
This will replace the code in state.c |