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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2008-05-31
mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
2008-05-30
mesa: undo accidental setting of _ForceEyeCoords
Keith Whitwell
2008-05-27
ffvertex: emit full LIT when attenuating (needs the 1 in X position)
Keith Whitwell
2008-05-27
ffvertex: don't compute whole eye vector if only eye.z is required
Keith Whitwell
2008-05-24
Revert "mesa: save a temp on normalizes"
Keith Whitwell
2008-05-24
mesa: pre-swizzle normal scale state value
Keith Whitwell
2008-05-24
mesa: evaluate _NeedEyeCoords prior to generating internal vertex shader
Keith Whitwell
2008-05-23
mesa: save a temp on normalizes
Keith Whitwell
2008-05-23
mesa: further degenerate the special case lit substitute
Keith Whitwell
2008-05-23
mesa: don't emit LIT instruction when mat shininess known to be zero
Keith Whitwell
2008-05-23
mesa: do object-space lighting in ffvertex_prog.c
Keith Whitwell
2008-05-19
Fix program refcounting assertion failure during context tear-down
Brian Paul
2008-05-18
alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)
Brian Paul
2008-05-06
mesa: free shader program data before deleting shader objects.
Brian
2008-05-06
gallium: implement full reference counting for vertex/fragment programs
Brian
2008-05-06
mesa: comments, whitespace
Brian
2008-05-05
fix _mesa_ffs for alternative compilers
Alan Hourihane
2008-05-01
Fix build problem with MSVC
Alan Hourihane
2008-04-30
Add support for GL_REPLACE_EXT texture env mode.
Brian Paul
2008-04-29
mesa: added _mesa_scale_and_bias_depth_uint()
Brian Paul
2008-04-25
gallium: fix typo s/_mesa_unmap_drapix_pbo/_mesa_unmap_drawpix_pbo/
Brian Paul
2008-04-24
mesa: adjust glBitmap coords by a small epsilon
Brian Paul
2008-04-04
mesa: no longer combine vertex/fragment shader parameters/uniforms
Brian
2008-04-04
Alias glStencilOpSeparateATI with glStencilOpSeparate.
Brian
2008-04-04
Finish up ATI_separate_stencil
Brian
2008-04-04
add missing _mesa_StencilFuncSeparateATI function
Roland Scheidegger
2008-03-28
mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()
Brian Paul
2008-03-22
delete default programs with ctx->Driver.DeleteProgram()
Brian
2008-03-21
Refactor PBO validate/map code.
Brian
2008-03-21
add a number of PBO validate/map/unmap functions
Brian Paul
2008-03-21
Fix some PBO breakage.
Brian
2008-03-14
mesa: clamp point size in vertex program when computing attenuated size
Brian Paul
2008-03-10
fix Height2/Depth2 init problem when using texture borders
Brian
2008-02-25
Remove files of unsupported build systems.
José Fonseca
2008-02-11
gallium: take pitch/stride into account in mipmap generation
Brian
2008-02-11
code refactoring, new next_mipmap_level_size() function
Brian
2008-02-11
added _mesa_tex_target_to_face()
Brian
2008-02-11
refactor code, export _mesa_generate_mipmap_level()
Brian
2008-02-11
move _mesa_format_to_type_and_comps() to texformat.c
Brian
2008-02-11
reorder cases in do_row()
Brian
2008-02-11
re-indent do_row()
Brian
2008-02-11
checkpoint- consolidation in do_row()
Brian
2008-02-11
checkpoint- remove dependencies on gl_texture_format to make code re-usable b...
Brian
2008-02-08
Remove unused texunit parameter to ctx->Driver.GenerateMipmap()
Brian
2008-02-06
Added ctx->Driver.GenerateMipmap() driver hook
Brian
2008-01-18
use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...
Brian
2008-01-01
fix mem leak (free key)
Brian
2008-01-01
free Default1D/2DArray objects
Brian
2007-12-14
set SamplerUnit[] entry in load_texture() just to be safe
Brian
2007-12-14
set program->SamplersUsed bit when using a texture instruction
Brian
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