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path: root/src/mesa/main
AgeCommit message (Expand)Author
2010-12-09android: Add pre-generated files.Chia-I Wu
2010-12-09android: Fix build with bionic.Chia-I Wu
2010-12-09mesa: Fix glTexCoordPointer with type GL_FIXED.Chia-I Wu
2010-12-09mesa: Fix GL_FIXED arrays.Chia-I Wu
2010-12-08mesa: simplify target checking for TexImage functionsBrian Paul
2010-12-08mesa: revamp error checking for compressed texture imagesBrian Paul
2010-12-08mesa: Do not advertise GL_OES_texture_3D.Chia-I Wu
2010-12-08vbo: Fix GLES2 glVertexAttrib.Chia-I Wu
2010-12-07mesa: make _mesa_test_proxy_teximage() easier to readBrian Paul
2010-12-07mesa: consolidate glCompressedTexImage1/2/3D() functionsBrian Paul
2010-12-07mesa: consolidate glCopyTexSubImage1/2/3D() functionsBrian Paul
2010-12-07mesa: consolidate glCopyTexImage1/2D() codeBrian Paul
2010-12-07mesa: consolidate the glTexSubImage1/2/3D() functionsBrian Paul
2010-12-07mesa: simplify proxy texture code in texture_error_check()Brian Paul
2010-12-07mesa: Clean up header file inclusion in viewport.h.Vinson Lee
2010-12-07mesa: Clean up header file inclusion in varray.h.Vinson Lee
2010-12-07mesa: Clean up header file inclusion in transformfeedback.h.Vinson Lee
2010-12-07mesa: Clean up header file inclusion in texrender.h.Vinson Lee
2010-12-06mesa: consolidate glTexImage1/2/3D() codeBrian Paul
2010-12-06mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul
2010-12-06mesa: test for cube map completeness in glGenerateMipmap()Brian Paul
2010-12-04mesa: Clean up header file inclusion in texobj.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texgetimage.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texformat.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texenvprogram.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texcompress_s3tc.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texcompress.h.Vinson Lee
2010-12-03mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUMBrian Paul
2010-12-03mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul
2010-12-03mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul
2010-12-02mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca
2010-12-02mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt
2010-12-02mesa: Add getters for the rest of the supported draw buffers.Eric Anholt
2010-12-02mesa: raise max texture sizes to 16KBrian Paul
2010-12-01glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick
2010-12-01glsl: Use M_LOG2E constant instead of calling log2Ian Romanick
2010-11-29mesa: check for posix_memalign() errorspontus lidman
2010-11-24mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke
2010-11-24mesa: added _mesa_format_image_size64()Brian Paul
2010-11-24mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul
2010-11-23mesa: use gl_shader_type enumBrian Paul
2010-11-23mesa: replace #defines with new gl_shader_type enumBrian Paul
2010-11-22mesa: Clean up header file inclusion in syncobj.h.Vinson Lee
2010-11-23mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao
2010-11-21mesa: fix get_texture_dimensions() for texture array targetsBrian Paul
2010-11-21mesa: hook up GL 3.x entrypointsBrian Paul
2010-11-21mesa: fix error msg typoBrian Paul