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2008-12-09mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul
2008-12-06mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).Eric Anholt
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform fbo.c segfault with both swrast and i965 drivers.
2008-12-01mesa: fix conditional in save_Lightfv(), bug 18838Brian
2008-11-28mesa: enable texture compression extensions for software drivers when possibleBrian Paul
2008-11-28mesa: remove unneeded compressed texure size checksPhillip Klaus Krause
2008-11-24mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance.
2008-11-20mesa: fix shadow sampling unit issue.Xiang, Haihao
texture comparison logic is bypassed if the currently bound texture is not a depth/depth_stencil texture.
2008-11-19mesa: clamp luminance if needed.Xiang, Haihao
This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue on fixed-point color buffers.
2008-11-13mesa: fix generation of fixed function state when no vp existsAlan Hourihane
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light.
2008-11-11mesa: update new state for RasterPos like other operations.Xiang, Haihao
This fixes a lighting issue when drawing a bitmap.
2008-11-10mesa: new _mesa_is_pow_two() functionBrian
2008-11-10mesa: fix some misc breakage caused by editing auto-generated files rather ↵Brian Paul
than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c.
2008-11-10GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time.
2008-11-08mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-10-31mesa: fix a typo in the previous commitXiang, Haihao
2008-10-30mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao
2008-10-23mesa: remove calls to _mesa_adjust_image_for_convolution(), use texImage fieldsBrian Paul
The texImage->Width/Height fields will have the post-convolution width/height.
2008-10-22mesa: move convolution image adjustment code for glCopyTexSubImage1/2/3D()Brian Paul
Do it after initial error checking, after we know the texture's internal format.
2008-10-22mesa: some re-org of glCopyTexSubImage1/2/3D() error checkingBrian Paul
2008-10-22mesa: in textore.c, only adjust image for convolution if image is a color formatBrian Paul
Makes things consistant with the code in teximage.c. We only want to apply convolution to color formats (not depth/index formats)
2008-10-16mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-10-10mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul
If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro), we don't have to worry about big vs. little endian. See comments about texel formats in texformat.h. Remove an unneeded/incorrect else-if clause that produced wrong results on big-endian systems.
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-10mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-10-10mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-07mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt
2008-10-06mesa: fix convolve/convolution mix-upsBrian
2008-10-06mesa: updated _mesa_delete_query() commentsBrian Paul
2008-10-06mesa: add missing GLcontext param to _mesa_delete_query().Brian Paul
Fixes vtk crash and others.
2008-10-01Unify ARB_depth_texture and SGIX_depth_textureIan Romanick
The ARB extension is a superset of the older SGIX extension. Any hardware that can support the SGIX version can also support the ARB version. In Mesa, any driver that supports one also supports the other. This unification just simplifies some bits of code.
2008-09-29GLSL: Implement GL_OBJECT_TYPE_ARB queryIan Romanick
The GL_OBJECT_TYPE_ARB query is handled directly in _mesa_GetObjectParamterivARB because it is only supported in the extension version of the shanding language API. glGetProgramiv and glGetShaderiv should not accept this enum.
2008-09-29mesa: asst updates for VMSJouk Jansen
2008-09-29mesa: drop calloc from _mesa_get_fixed_func_vertex_programShunichi Fuji
Signed-off-by: Shunichi Fuji <palglowr@gmail.com>
2008-09-26mesa: remove invalid assertions that programs have parametersBrian Paul
Fixes failure with demos/fplight.c
2008-09-26mesa: fix param indexingBrad King
2008-09-25mesa: fix cast/conversion for optional codeBrian
2008-09-25mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.Brian Paul
2008-09-25mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
2008-09-24set SamplerUnit[] entry in load_texture() just to be safeBrian
(cherry picked from commit fce4612f8a29ee1798c9326a431a139d856c7a04)
2008-09-24use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating ↵Brian
immediates/literals (cherry picked from commit fdc8636bdc65deb0d95a62a51c8d9bca05bc6bb8)
2008-09-24set program->SamplersUsed bit when using a texture instructionBrian
2008-09-24Remove ctx field from texenvprog_cacheBrian
2008-09-24include programopt.hBrian
(cherry picked from commit 83fad68ec1989c719646a76f4cc5e0b3d23537ed)
2008-09-24Disable vertex shader fog, compute fog in fragment shader.Brian
2008-09-24temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian
(cherry picked from commit 63be96bdc7e9f388a5c49295bd7e150462fd003a)
2008-09-23mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca