Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-24 | jump through dispatch table instead of calling gl functions directly | Brian Paul | |
2004-02-24 | fix incorrect texcoord attribute index | Brian Paul | |
2004-02-24 | added some GLAPIENTRY keywords, minor clean-ups | Brian Paul | |
2004-02-24 | Yet another revision of _ae_update_state(). Issue both conventional AND | Brian Paul | |
generic vertex attribute commands, ignoring ctx->VertexProgram.Enabled since this function may be used during display list compilation. | |||
2004-02-24 | added some const keywords | Brian Paul | |
2004-02-24 | glDrawArrays loop was wrong | Brian Paul | |
2004-02-17 | some debug code | Brian Paul | |
2004-02-17 | added FogOption to fragment_program struct | Brian Paul | |
2004-02-17 | added FixedToDouble() macro | Brian Paul | |
2004-02-17 | Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles | Brian Paul | |
instead of GLfixed. (Justin Novosad) | |||
2004-02-14 | Remove debug | Keith Whitwell | |
2004-02-14 | Make it easier for drivers to create "subclasses" of the existing | Keith Whitwell | |
program struct hierarchy. Add driver callbacks to enable the above and make it possible to track more changes to program objects. | |||
2004-02-13 | init secondary color to (0,0,0,1). remove some redundant initializations. | Brian Paul | |
2004-02-13 | set buffer object default Usage and Access | Brian Paul | |
2004-02-12 | Minor re-org of state for fog and precision options. | Brian Paul | |
2004-02-11 | Fix the problem found with UT after I had added support for glVertexAttrib. | Brian Paul | |
The problem came from using the _glapi_Dispatch->VertexAttrib*fvNV pointers since they can change from one glArrayElement call to the next. | |||
2004-02-11 | Do more bookkeeping of vertex buffer object reference counts. | Brian Paul | |
Incr/decr counts when doing glPush/PopClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT). | |||
2004-02-11 | revert to version 1.18 for now to fix segfaults in some applications | Roland Scheidegger | |
2004-02-09 | Restore some of the previous code for handling conventional vertex attributes | Brian Paul | |
more efficiently. Remove switches/conditionals from vertex attribute wrappers. glMultiTexCoord is implemented in terms of glVertexAttrib. | |||
2004-02-08 | Updated to handle generic vertex attributes accessed vi glArrayElement(). | Brian Paul | |
In fact, handle all conventional vertex attributes in terms of generic attributes (execept for edge flags and color indexes). | |||
2004-02-08 | fully parameterize the macros for fixed-point arithmetic | Brian Paul | |
2004-02-08 | added an additional comment about mipmap generation | Brian Paul | |
2004-02-06 | Refactor "class" texture environments to be implemented in terms of | Ian Romanick | |
ARB_texture_env_combine state. | |||
2004-02-06 | inform driver of changed wrap/filter parameters due to binding of nv_texrect ↵ | Roland Scheidegger | |
texture | |||
2004-02-06 | Added flags for _all_ extensions to the gl_extensions struct so that drivers | Brian Paul | |
can disable any extension if necessary. | |||
2004-02-04 | fix stores to vertex state program registers | Brian Paul | |
2004-01-30 | glBindProgramARB wasn't getting compiled into display lists (bug 887383) | Brian Paul | |
2004-01-30 | more descriptive error strings | Brian Paul | |
2004-01-28 | Add GLAPIENTRY function decorations for correct operation on Windows. | Karl Schultz | |
2004-01-28 | tweak the #if test for defining _ASMAPI (fixes IRIX problem) | Brian Paul | |
2004-01-28 | patch from bug 885992 | Brian Paul | |
2004-01-28 | Move FRAG_BIT_ definitions to mtypes.h so that NEED_SECONDARY_COLOR() macro | Keith Whitwell | |
works globally. | |||
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick | |
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation. | |||
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-26 | minimize the number of DIVs | Daniel Borca | |
2004-01-24 | New error checking in _mesa_GetTexImage(). | Brian Paul | |
Updated comments and some better function parameter names. | |||
2004-01-24 | Some initial RGB and RGBA floating point texture formats. | Brian Paul | |
2004-01-23 | added device driver hooks for BindProgram, NewProgram, DeleteProgram | Brian Paul | |
2004-01-23 | Change software alpha plane pointers from void* to GLchan*, eliminate some ↵ | Brian Paul | |
casts. | |||
2004-01-23 | Don't set extra bits in FLUSH_VERTICES, fix several state bugs. | Keith Whitwell | |
2004-01-23 | Modified error messages in _mesa_BlendFuncSeparateEXT to note that the | Ian Romanick | |
same function is used internally for glBlendFunc and glBlendFuncSeparate. | |||
2004-01-23 | Initial support for floating point and signed texture formats. | Brian Paul | |
New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts. | |||
2004-01-22 | Minor tweaks to help out at a driver level. | Keith Whitwell | |
2004-01-21 | Silence a compiler warning DRI builds using gcc3. | Ian Romanick | |
2004-01-21 | Remove dd_function_table::BlendFunc. All drivers now use | Ian Romanick | |
dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same. | |||
2004-01-21 | don't call glVertex functions directly, call _glapi_Dispatch->Vertex(), etc | Brian Paul | |
2004-01-20 | remove _mesa_check_driver_hooks() - it's really not too useful anymore | Brian Paul | |
2004-01-20 | Before calling _mesa_create_context(), initialize a dd_function_table struct | Brian Paul | |
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. | |||
2004-01-19 | replace CALLOC with MALLOC in _mesa_new_texture_object() | Brian Paul | |
2004-01-19 | remove incorrect comments, added _mesa_bzero() call in ↵ | Brian Paul | |
_mesa_initialize_texture_object() |