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path: root/src/mesa/main
AgeCommit message (Expand)Author
2010-07-29mesa: Add missing header to texgetimage.h.Vinson Lee
2010-07-29mesa: Add missing header to texrender.h.Vinson Lee
2010-07-29mesa: Add missing header and forward declarations to uniforms.h.Vinson Lee
2010-07-29mesa: Add missing headers to viewport.h.Vinson Lee
2010-07-29mesa: Add missing header to depthstencil.h.Vinson Lee
2010-07-29mesa: Add missing headers to debug.h.Vinson Lee
2010-07-29mesa: Reduce clear.h header file inclusion.Vinson Lee
2010-07-29mesa: Reduce bufferobj.h header file inclusion.Vinson Lee
2010-07-29mesa: Remove unnecessary headers.Vinson Lee
2010-07-28mesa: Reduce arrayobj.h header file inclusion.Vinson Lee
2010-07-28mesa: Remove unnecessary header.Vinson Lee
2010-07-28mesa: Remove unnecessary header.Vinson Lee
2010-07-28intel: Implement EGL_KHR_surfaceless extensionKristian Høgsberg
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt
2010-07-23mesa: Fix Cygwin build with llvm enabled.Vinson Lee
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-20mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.Brian Paul
2010-07-19linker: Track and validate GLSL versions used in shadersIan Romanick
2010-07-19i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt
2010-07-16mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul
2010-07-15mesa: Add error path in compressed_texture_error_check.Vinson Lee
2010-07-14mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul
2010-07-14mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul
2010-07-14mesa: silence a printf warningBrian Paul
2010-07-13Merge branch 'mesa-2d-registers'Zack Rusin
2010-07-13mesa: s/snprintf/_mesa_snprintf/Vinson Lee
2010-07-10mesa: make uniform work with geometry shadersZack Rusin
2010-07-10mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin
2010-07-09mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee
2010-07-08gs: inject const int gl_VerticesIn at link timeZack Rusin
2010-07-07mesa: initial support for new GL 3.0 texture formatsBrian Paul
2010-07-06mesa: Always initialize transform feedback state.Chia-I Wu
2010-07-05mesa: initial support for unnormalized integer texture formatsBrian Paul
2010-07-03mesa: Fix OpenGL ES-only builds.Chia-I Wu
2010-07-02mesa: add geometry shader fields to gl_shader_programBrian Paul
2010-07-02mesa: fix texenv generation when num color bufs == 0Brian Paul
2010-07-02mesa: add missing error checks in _mesa_program_parameteri()Brian Paul
2010-07-02main: change some GS field types, added commentsBrian Paul
2010-07-02mesa: make the number of draw buffers part of the texenv program key stateBrian Paul
2010-07-01mesa: extension flags and version testing for GL 3.x featuresBrian Paul
2010-07-01mesa: entrypoints for GL 3.1 primitive restartBrian Paul
2010-07-01mesa: free xform feedback hash tableBrian Paul
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
2010-06-30mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.Chia-I Wu
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
2010-06-26mesa: Remove unnecessary header.Vinson Lee
2010-06-25mesa: initialize extension string when context is first boundBrian Paul
2010-06-23Merge branch 'shader-file-reorg'Brian Paul