Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-29 | mesa: set version to 7.4 for mesa_7_4_branch | Brian Paul | |
2009-01-29 | mesa: set version to 7.3 | Brian Paul | |
2009-01-22 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
Conflicts: windows/VC8/mesa/osmesa/osmesa.vcproj windows/VC8/progs/demos/gears.vcproj windows/VC8/progs/progs.sln | |||
2009-01-21 | mesa: add some debug assertions to detect null current texture object pointers | Brian Paul | |
See bug #17895. These assertions could be removed when this is resolved. | |||
2009-01-20 | mesa: bump version to 7.3-rc3 | Brian Paul | |
2009-01-20 | Fix store texel for argb4444. | Thomas Hellstrom | |
2009-01-20 | Fix store texel for argb8888_rev. | Thomas Hellstrom | |
2009-01-20 | Add RGBA4444 and RGBA5551 texture formats. | Thomas Hellstrom | |
2009-01-16 | mesa: remove GL_DEPTH_TEST + no depth buffer test | Brian Paul | |
One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct. | |||
2009-01-16 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
Conflicts: src/mesa/shader/slang/slang_compile.c | |||
2009-01-15 | mesa: check frambuffer complete status before rendering | Alan Hourihane | |
2009-01-15 | mesa: check frambuffer complete status before rendering | Alan Hourihane | |
2009-01-14 | mesa: bump version to 7.3-rc2 | Brian Paul | |
2009-01-14 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h | |||
2009-01-14 | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul | |
2009-01-14 | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | |
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | |||
2009-01-11 | Big endian fixes. | Matthieu Herrb | |
2009-01-09 | mesa: set version string to 7.3-rc1 | Brian Paul | |
2009-01-09 | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | |
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-08 | mesa: set version string to 7.3-rc1 | Brian Paul | |
2009-01-08 | mesa: Add _mesa_snprintf. | José Fonseca | |
On Windows snprintf is renamed as _snprintf. | |||
2009-01-08 | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | |
2009-01-08 | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) | Brian Paul | |
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c | |||
2009-01-08 | mesa: Use explicit casts when precision is lost. | José Fonseca | |
Silences MSVC. | |||
2009-01-08 | mesa: Fix windows build when UNICODE is defined. | José Fonseca | |
2009-01-07 | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | |
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-07 | mesa: Add _mesa_snprintf. | José Fonseca | |
On Windows snprintf is renamed as _snprintf. (cherry picked from commit f8f9a1b620d31d1a59855fd502caed325d4a324f) | |||
2009-01-06 | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | |
(cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306) | |||
2009-01-06 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
Conflicts: src/mesa/drivers/dri/common/dri_util.c | |||
2009-01-06 | mesa: Fix the size per pixel for packed pixel format data type. | Xiang, Haihao | |
2009-01-06 | mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵ | Xiang, Haihao | |
#19390) | |||
2009-01-05 | mesa: add GLushort cases for render to texture (Z-buffers) | Brian Paul | |
2009-01-02 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c | |||
2009-01-01 | mesa: comments, whitespace changes | Brian Paul | |
2008-12-31 | mesa: increase max texture image units and GLSL samplers to 16 | Brian Paul | |
The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places. | |||
2008-12-30 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
Conflicts: src/mesa/main/config.h | |||
2008-12-30 | mesa: increase max constants/uniforms to 256 (vec4 vectors) | Brian Paul | |
2008-12-30 | mesa: Do not specify types in bitfields. | José Fonseca | |
As advised by gcc -pedantic. | |||
2008-12-19 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-12-19 | Add do_row_3d for mipmapping 3D textures | Ian Romanick | |
Previously 3D textures were mipmapped using multiple passed through the 2D mipmap generation code. This had 3 disadvantages. First, the extra passes were slow. Second, this required the allocation of a temporary buffer to hold intermediate data. Third, and most important, the extra passes caused loss of additional bits due to integer division / bit-shifting. With this change, our mipmapgen conformance test passes for non-compressed texture formats. | |||
2008-12-19 | Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV | Ian Romanick | |
2008-12-18 | mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region. | Eric Anholt | |
2008-12-18 | mesa: Correct _mesa_clip_to_region() off-by-one. | Eric Anholt | |
Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax. | |||
2008-12-18 | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | |
The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | |||
2008-12-18 | mesa: updated comments | Brian Paul | |
2008-12-17 | mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵ | Brian Paul | |
get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure. | |||
2008-12-17 | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | |
The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | |||
2008-12-17 | mesa: updated comments | Brian Paul | |
2008-12-17 | mesa: fix fixed-function test in get_fp_input_mask() - again. | Brian Paul | |
The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure. | |||
2008-12-17 | mesa: add missing cases for texture array targets | Brian Paul | |