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2010-11-03mesa: code to unpack RGBA as uintsBrian Paul
2010-11-02mesa: silence new warnings in texobj.cBrian Paul
Silences warning such as: main/texobj.c:442:40: warning: ISO C99 requires rest arguments to be used main/texobj.c:498:58: warning: ISO C99 requires rest arguments to be used
2010-11-02mesa: Don't compute an unused texture completeness debug string.Eric Anholt
This showed up at about 1% on cairo-gl firefox-talos-gfx, where glClear() is called while a texture is incomplete.
2010-11-02mesa: fix aux/accum comment and error message mixupsBrian Paul
2010-11-02mesa: remove always-false conditional in check_compatible()Brian Paul
The two gl_config pointers can never be equal.
2010-11-02mesa: move the gl_config struct declarationBrian Paul
It was in the middle of the lighting-related structures before. Also add some info about field sizes in this structure.
2010-11-02mesa: use GLubyte for edge flag arraysBrian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31310
2010-11-02mesa: Allow contexts of different APIs to coexist.Chia-I Wu
This effectively redoes 1741ddb747ca0be284315adb4b6fe67ddf292d03 in a way that allows contexts of different APIs to coexist. First, the changes to the remap table are reverted. The remap table (driDispatchRemapTable) is always initialized in the same way regardless of the context API. es_generator.py is updated to use a local remap table, whose sole purpose is to help initialize its dispatch table. The local remap table and the global one are always different, as they use different glapidispatch.h. But the dispatch tables initialized by both remap tables are always compatible with glapi (libGL.so). Finally, the semantics of one_time_init are changed to per-api one-time initialization.
2010-11-02mesa: Select FEATURE_remap_table when multiple APIs are enabled.Chia-I Wu
Core mesa should query glapi for the positions of the functions in _glapi_table when multiple APIs are supported. It does not know which glapitable.h glapi used.
2010-10-29mesa: Make metaops use program refcounts instead of names.Eric Anholt
Fixes failure on restoring state when the program was active but deleted, and the name no longer exists. Bug #31194
2010-10-29mesa: remove dead codeBrian Paul
2010-10-29mesa: Fix windows build (uint -> GLuint).José Fonseca
2010-10-29Merge branch 'glapi-reorg'Chia-I Wu
Conflicts: src/mapi/glapi/glapi_sparc.S src/mapi/glapi/glapi_x86.S src/mapi/glapi/glapidispatch.h src/mapi/glapi/glapioffsets.h src/mapi/glapi/glprocs.h
2010-10-28mesa: pixel transfer ops do not apply to integer-valued texturesBrian Paul
2010-10-28mesa: additional integer formats in _mesa_bytes_per_pixel()Brian Paul
2010-10-28mesa: add const qualifier to _mesa_is_legal_format_and_type()Brian Paul
2010-10-28mesa: fix integer cases in _mesa_is_legal_format_and_type()Brian Paul
Some integer formats work with some packed datatypes.
2010-10-28mesa: fix incorrect type in _mesa_texstore_rgba_int16()Brian Paul
2010-10-28mesa: remove obsolete commentBrian Paul
2010-10-28mesa: add extension table entry for GL_EXT_gpu_shader4Brian Paul
2010-10-28mesa: clean-up array element codeBrian Paul
Remove unnecessary GLAPIENTRY keywords, update comments, re-indent.
2010-10-28mesa: glArrayElement support for integer-valued arraysBrian Paul
2010-10-28mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul
2010-10-28mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul
This removes a bunch of similar error checking code in all the vertex pointer functions and puts nearly all the error checking in update_array().
2010-10-28mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul
2010-10-28mesa: implement integer-valued vertex attribute functionsBrian Paul
The integers still get converted to floats. That'll have to change someday.
2010-10-28mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul
2010-10-28mesa: plug in more GL_EXT_gpu_shader4 functionsBrian Paul
2010-10-28mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul
2010-10-28mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul
2010-10-28glapi: regenerated API filesBrian Paul
2010-10-28mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()Brian Paul
2010-10-27swrast: Enable GL_EXT_separate_shader_objects in software pathsIan Romanick
2010-10-27Track separate programs for each stageIan Romanick
The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings.
2010-10-27mesa: Track an ActiveProgram distinct from CurrentProgramIan Romanick
ActiveProgram is the GL_EXT_separate_shader_objects state variable used for glUniform calls. glUseProgram also sets this.
2010-10-27mesa: Add display list support for GL_EXT_separate_shader_objects functionsIan Romanick
2010-10-27mesa: Skeletal support for GL_EXT_separate_shader_objectsIan Romanick
Really just filling in the entry points. None of them do anything other than validate their inputs.
2010-10-27mesa: Add infrastructure to track GL_EXT_separate_shader_objectsIan Romanick
2010-10-27glapi: Commit files changed by previous commitIan Romanick
2010-10-27mesa: Remove unnecessary header.Vinson Lee
2010-10-27mesa: Remove unnecessary headers.Vinson Lee
2010-10-27mesa: Remove unnecessary glapitable.h includes.Chia-I Wu
With 07b85457d95bcc70588584e9380c51cd63aa3a2b, glapitable.h is included by core mesa only to know the size of _glapi_table. It is not necessary as the same info is given by _gloffset_COUNT. This change makes _glapi_table opaque to core mesa. All operations on it are supposed to go through one of the SET/GET/CALL macros.
2010-10-27glapi: Merge glapioffsets.h into glapidispath.h.Chia-I Wu
Move defines in glapioffsets.h to glapidispatch.h. Rename _gloffset_FIRST_DYNAMIC to _gloffset_COUNT, which is equal to the number of entries in _glapi_table. Consistently use SET_by_offset, GET_by_offset, CALL_by_offset, and _gloffset_* to recursively define all SET/GET/CALL macros.
2010-10-26mesa: rename function to _mesa_is_format_integer_color()Brian Paul
Be a bit more clear about its operation.
2010-10-26mesa: fix bug in _mesa_is_format_integer()Brian Paul
We only want to return true if it's an integer _color_ format, not a depth and/or stencil format. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31143
2010-10-27glapi: Move glapidispatch.h to core mesa.Chia-I Wu
It is a core mesa header, not a glapi header.
2010-10-26mesa: remove the unused _mesa_is_fragment_shader_active() functionBrian Paul
This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
2010-10-26mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmapBrian Paul
This lets us simplify and consolidate some state checking code. This implements the GL_INVALID_OPERATION check for all drawing commands required by GL_EXT_texture_integer.
2010-10-26mesa: do integer FB / shader validation check in _mesa_valid_to_render()Brian Paul
2010-10-25mesa: additional teximage error checks for GL_EXT_texture_integerBrian Paul