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2008-06-17mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵Brian Paul
for Z unpacking
2008-06-17mesa: make mm.c use unsigned ints for offsets.Dave Airlie
If you have a GPU using this code and it has the offsets up in this space, this fails.
2008-06-14texenvprogram: Mark textures using ARB_shadow as ShadowSamplersNicolai Haehnle
Since ARB_fragment_program and friends are defined to ignore the setting of the GL_TEXTURE_COMPARE_FUNC parameter, we have to explicitly enable the shadow comparison by marking the texture unit in ShadowSamplers when appropriate.
2008-06-02[texenvprogram] Fix refcounting-related memory leak.Nicolai Haehnle
All newly created programs have RefCount == 1, but the fragment program cache added an additional reference in cache_item, with the result being that none of the programs were ever freed. Solve the problem by not creating the additional reference in cache_item.
2008-05-29Use the GLuint64EXT type defined by GL_EXT_timer_queryBrian Paul
Removes some compiler #ifdef stuff.
2008-05-27set version string to 7.1 rc1Brian Paul
2008-05-19Fix program refcounting assertion failure during context tear-downBrian Paul
When purging the program hash table, the refcount _should_ be one since the program is referenced by the hash table. Need to explicitly set to zero before calling delete(). Also, purge high-level shader hash tables before low-level program hash tables.
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
2008-05-09Revert "mesa/intel: map/unmap texture objects around mipmap generation ↵Dave Airlie
function." This reverts commit c50ffc4cb89b67ae59208eb72cdb664c846ba987. I'll fix this using the mipmap hooks I just picked from gallium-0.1
2008-05-09Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian
(cherry picked from commit c3395f4473c8fdf75d04c0dd72e687bc8d8127a7)
2008-05-09Added ctx->Driver.GenerateMipmap() driver hookDave Airlie
(cherry picked from commit 4c2f3dbca940f289e67248682b84a3516d5a3031) Conflicts: src/mesa/drivers/common/driverfuncs.c
2008-05-09mesa/intel: map/unmap texture objects around mipmap generation function.Dave Airlie
This at least stops the compiz brain explosion we were seeing, I do wonder though if we should somehow be calling intel_generate_mipmap somehow.
2008-05-07fix refcounting bugs in tnl/tex program cachesBrian Paul
2008-05-06implement full reference counting for vertex/fragment programsBrian
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test.
2008-05-06Add support for ATI_separate_stencil in display lists.Michal Wajdeczko
2008-05-01fix conversion of GLfloat display list IDsBrian Paul
Use floor() to convert to int (per Mark Kildard and the SI). Also, change translate_id() to return a signed integer since we may be offsetting from GL_LIST_BASE.
2008-04-30Add support for GL_REPLACE_EXT texture env mode.Brian Paul
GL_REPLACE_EXT comes from the ancient GL_EXT_texture extension. Found an old demo that actually uses it. The values of the GL_REPLACE and GL_REPLACE_EXT tokens is different, unfortunately.
2008-04-29mesa: adjust glBitmap coords by a small epsilonBrian Paul
Fixes problem with bitmaps jumping around by one pixel depending on window size. The rasterpos is often X.9999 instead of X+1. Run progs/redbook/drawf and resize window to check. Cherry picked from gallium-0.1 branch
2008-04-23drop stray includes of glapiGeorge Sapountzis
2008-04-23glcore: drop outdated sources files intented for xorgGeorge Sapountzis
2008-04-23glcore: build from mesaGeorge Sapountzis
2008-04-14only use __x86_64__, not __amd64__ (bug 15503)Brian Paul
2008-04-11commentsBrian Paul
2008-04-01fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269)Roland Scheidegger
2008-03-31mesa: Free all shader program data before deleting allXiang, Haihao
shader/shader program objects to avoid memory access error.
2008-03-31Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao
This reverts commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb.
2008-03-28fix texture/renderbuffer mix-up in test_attachment_completeness()Brian
2008-03-25implement glGet/BindAttribLocationARB() for display listsBrian
More such shader functions are needed...
2008-03-24add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian
2008-03-22delete default programs with ctx->Driver.DeleteProgram()Brian
2008-03-21[win32] Use native aligned memory allocation functions.Michal Wajdeczko
2008-03-21Refactor PBO validate/map code.Brian
We always need to do PBO validation, so do that in core Mesa before calling driver routine.
2008-03-21include varray.h to silence warningBrian
2008-03-21add a number of PBO validate/map/unmap functionsBrian
Helper functions for (some) drivers, including swrast.
2008-03-21Fix some PBO breakage.Brian
In _mesa_Bitmap, can't early return if bitmap ptr is NULL, it may be an offset into a PBO. Similarly for _mesa_GetTexImage.
2008-03-19fix IEEE_ONE definition for ICC compiler (bug 15134)Brian
2008-03-17Fix compat implementation of ffs() to return 1-based bit numbers.Andrzej Trznadel
2008-03-17mesa: avoid to unlock an unlocked array in _mesa_PopClientAttribXiang, Haihao
2008-03-17mesa: Follow GL spec to draw DEPTH_COMPONENT pixels whenXiang, Haihao
there's no depth buffer. Fix bug #11580
2008-03-09Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()Markus Amsler
2008-03-09init vertex weight attrib to (1,0,0,0)Markus Amsler
2008-03-09fix __builtin_expect() definition test for IBM XLC (sf bug 1909832)Brian
2008-03-09replace // comment with /* */ (bug 14916)Brian
2008-02-29i965: use _Current pointer instead of Current pointer.Xiang, Haihao
fix double free issue(bug#14710). It also corrects glsl/bitmap demo behavior.
2008-02-28mesa: separate shader program object from shader object.Xiang, Haihao
Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects.
2008-02-25Change GetCompressedTexImage in dd_function_table to not take const pointers.Kristian Høgsberg
They're changed by the intel driver implementation and thus not const. Fixes compilation warning.
2008-02-15Fix glBindTexture crash (bug 14514)Brian
2008-02-15Trivial SELinux awareness. Enable with --enable-selinux.Adam Jackson
Avoids AVC warnings when allocating executable memory by first checking if the current process has permission to do so.
2008-02-15fix bug with generated fragment programs if vertex shader is activeRoland Scheidegger
When generating a fragment program from fixed function, checking texUnit->_ReallyEnabled is not sufficient, need texUnit->Enabled too since the former also represents texture enables from an active vertex shader.
2008-02-13_mesa_swizzle_ubyt_image: Don't use single swizzle_copy callXiang, Haihao
if components don't match. fix #13508