Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-03 | mesa: Also report renderbuffer red/green size for GL_RED and GL_RG. | Eric Anholt | |
Noticed by code inspection. | |||
2011-01-03 | mesa: Use the common logic for "is this baseformat a color format?" | Eric Anholt | |
When figuring out whether a renderbuffer should be used to set the visual bits of an FBO, we were missing important baseformats like GL_RED, GL_RG, and GL_LUMINANCE. | |||
2011-01-03 | mesa: Allow color renderbuffers besides just RGB and RGBA. | Eric Anholt | |
We did so already for textures to do ARB_fbo's GL_ALPHA/GL_LUMINANCE/etc. support and for ARB_texture_rg's GL_RED and GL_RG, but this path was missed. | |||
2011-01-03 | mesa: Update comment about the list of BaseFormats for gl_formats. | Eric Anholt | |
2011-01-03 | mesa: s/GLuint/gl_buffer_index/ | Brian Paul | |
2010-12-23 | mesa: Assert format is not MESA_FORMAT_COUNT in _mesa_format_to_type_and_comps. | Vinson Lee | |
The case of format being MESA_FORMAT_COUNT should never occur. | |||
2010-12-23 | mesa: Assert _mesa_DeleteFragmentShaderATI doesn't ever free static DummyShader. | Vinson Lee | |
2010-12-23 | mesa: Fix #ifdef typo in _mesa_format_to_type_and_comps. | Vinson Lee | |
According to the comment, the warning should be for debug builds. | |||
2010-12-23 | mesa: fix texel store functions for some float formats | Marek Olšák | |
These are copy-paste errors obviously. | |||
2010-12-23 | mesa: implement new texture format I16 | Marek Olšák | |
2010-12-23 | mesa: implement new texture format L16 | Marek Olšák | |
2010-12-23 | mesa: implement new texture format A16 | Marek Olšák | |
2010-12-23 | mesa: implement new texture format AL44 | Marek Olšák | |
Radeon GPUs can do this. R600 can even do render-to-texture. Packing and extracting aren't implemented, but we shouldn't hit them (I think). Tested with swrast, softpipe, and r300g. | |||
2010-12-23 | mesa: implement new texture format ARGB2101010 | Marek Olšák | |
Radeon GPUs do support GL_RGB10_A2. | |||
2010-12-18 | mesa: fix queryobj whitespace. | Dave Airlie | |
Had done this before pushing but forgot to amend, doh. | |||
2010-12-18 | mesa/swrast/st: add ARB_occlusion_query2 support. | Dave Airlie | |
This gets my vote for most pointless extension of all time, I'm guessing some driver could possibly optimise for this instead of counting it might just get a true/false, but I'm not really sure. need this to eventually advertise 3.3 despite its total uselessness. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-12-16 | Remove OES_compressed_paletted_texture from the ES2 extension list. | Kenneth Graunke | |
We don't support it. | |||
2010-12-13 | mesa, st/mesa: disable GL_ARB_geometry_shader4 | Brian Paul | |
The new GLSL compiler doesn't support geom shaders yet so disable the GL_ARB_geometry_shader4 extension. Undo this when geom shaders work again. NOTE: This is a candidate for the 7.10 branch. | |||
2010-12-10 | mesa: Don't assertion fail for _mesa_get_format_name(MESA_FORMAT_NONE) | Eric Anholt | |
2010-12-09 | mesa: allow GLfixed arrays for OpenGL ES 2.0 | Shuang He | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2010-12-09 | mesa: Fix glTexCoordPointer with type GL_FIXED. | Chia-I Wu | |
GL_FIXED is also a legal type for glTexCoordPointer. | |||
2010-12-09 | mesa: Fix GL_FIXED arrays. | Chia-I Wu | |
It is broken since 433e5e6defc85d8b1d6262aff990e3f5a8b37027. | |||
2010-12-08 | mesa: simplify target checking for TexImage functions | Brian Paul | |
2010-12-08 | mesa: revamp error checking for compressed texture images | Brian Paul | |
Simplify some code, remove unneeded checks, etc. | |||
2010-12-08 | mesa: Do not advertise GL_OES_texture_3D. | Chia-I Wu | |
GL_OES_texture_3D has a GLSL counterpart. Since it is not implemented, GL_OES_texture_3D should not be advertised. | |||
2010-12-08 | vbo: Fix GLES2 glVertexAttrib. | Chia-I Wu | |
Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos for that purpose and make _es_VertexAttrib* call the new function. Rename _vbo_* to _es_* to avoid confusion. These functions are only used by GLES, and now some of them (_es_VertexAttrib*) even behave differently than vbo_VertexAttrib*. | |||
2010-12-07 | mesa: make _mesa_test_proxy_teximage() easier to read | Brian Paul | |
2010-12-07 | mesa: consolidate glCompressedTexImage1/2/3D() functions | Brian Paul | |
2010-12-07 | mesa: consolidate glCopyTexSubImage1/2/3D() functions | Brian Paul | |
2010-12-07 | mesa: consolidate glCopyTexImage1/2D() code | Brian Paul | |
2010-12-07 | mesa: consolidate the glTexSubImage1/2/3D() functions | Brian Paul | |
2010-12-07 | mesa: simplify proxy texture code in texture_error_check() | Brian Paul | |
2010-12-07 | mesa: Clean up header file inclusion in viewport.h. | Vinson Lee | |
2010-12-07 | mesa: Clean up header file inclusion in varray.h. | Vinson Lee | |
2010-12-07 | mesa: Clean up header file inclusion in transformfeedback.h. | Vinson Lee | |
2010-12-07 | mesa: Clean up header file inclusion in texrender.h. | Vinson Lee | |
2010-12-06 | mesa: consolidate glTexImage1/2/3D() code | Brian Paul | |
Something similar could be done for glCopyTex[Sub]Image() and the compressed texture image functions as well. | |||
2010-12-06 | mesa: set gl_texture_object::_Complete=FALSE in incomplete() | Brian Paul | |
2010-12-06 | mesa: test for cube map completeness in glGenerateMipmap() | Brian Paul | |
The texture is not cube complete if the base level images aren't of the same size and format. NOTE: This is a candidate for the 7.9 branch. | |||
2010-12-04 | mesa: Clean up header file inclusion in texobj.h. | Vinson Lee | |
2010-12-04 | mesa: Clean up header file inclusion in texgetimage.h. | Vinson Lee | |
2010-12-04 | mesa: Clean up header file inclusion in texformat.h. | Vinson Lee | |
2010-12-04 | mesa: Clean up header file inclusion in texenvprogram.h. | Vinson Lee | |
2010-12-04 | mesa: Clean up header file inclusion in texcompress_s3tc.h. | Vinson Lee | |
2010-12-04 | mesa: Clean up header file inclusion in texcompress.h. | Vinson Lee | |
2010-12-03 | mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM | Brian Paul | |
In find_value() check if we've hit the 0th/invalid entry before checking if the pname matches. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31987 NOTE: This is a candidate for the 7.9 branch. | |||
2010-12-03 | mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type | Brian Paul | |
If querying the default/window-system FBO's attachment type, return GL_FRAMEBUFFER_DEFAULT (per the GL_ARB_framebuffer_object spec). See http://bugs.freedesktop.org/show_bug.cgi?id=31947 NOTE: This is a candidate for the 7.9 branch. | |||
2010-12-03 | mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query | Brian Paul | |
Return 0 instead of generating an error. See http://bugs.freedesktop.org/show_bug.cgi?id=30993 Note that piglit fbo-getframebufferattachmentparameter-01 still does not pass. But Mesa behaves the same as the NVIDIA driver in this case. Perhaps the test is incorrect. NOTE: This is a candidate for the 7.9 branch. | |||
2010-12-02 | mesa: replace more MAX_WIDTH stack allocations with heap allocations | Brian Paul | |
2010-12-02 | mesa: replace large/MAX_WIDTH stack allocations with heap allocations | Brian Paul | |