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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-12-04
mesa: Clean up header file inclusion in texcompress_s3tc.h.
Vinson Lee
2010-12-04
mesa: Clean up header file inclusion in texcompress.h.
Vinson Lee
2010-12-03
mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
Brian Paul
2010-12-03
mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
Brian Paul
2010-12-03
mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
Brian Paul
2010-12-02
mesa: replace more MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
mesa: Temporary hack to prevent stack overflow on windows
José Fonseca
2010-12-02
mesa: Add getters for ARB_copy_buffer's attachment points.
Eric Anholt
2010-12-02
mesa: Add getters for the rest of the supported draw buffers.
Eric Anholt
2010-12-02
mesa: raise max texture sizes to 16K
Brian Paul
2010-12-01
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick
2010-12-01
glsl: Use M_LOG2E constant instead of calling log2
Ian Romanick
2010-11-29
mesa: check for posix_memalign() errors
pontus lidman
2010-11-24
mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.
Kenneth Graunke
2010-11-24
mesa: added _mesa_format_image_size64()
Brian Paul
2010-11-24
mesa: add assertion and update comment in _mesa_format_image_size()
Brian Paul
2010-11-23
mesa: use gl_shader_type enum
Brian Paul
2010-11-23
mesa: replace #defines with new gl_shader_type enum
Brian Paul
2010-11-22
mesa: Clean up header file inclusion in syncobj.h.
Vinson Lee
2010-11-23
mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7
Xiang, Haihao
2010-11-21
mesa: fix get_texture_dimensions() for texture array targets
Brian Paul
2010-11-21
mesa: hook up GL 3.x entrypoints
Brian Paul
2010-11-21
mesa: fix error msg typo
Brian Paul
2010-11-20
mesa: Clean up header file inclusion in stencil.h.
Vinson Lee
2010-11-20
mesa: Clean up header file inclusion in shared.h.
Vinson Lee
2010-11-20
mesa: Clean up header file inclusion in shaderapi.h.
Vinson Lee
2010-11-20
mesa: Clean up header file inclusion in scissor.h.
Vinson Lee
2010-11-20
mesa: Clean up header file inclusion in renderbuffer.h.
Vinson Lee
2010-11-20
mesa: Clean up header file inclusion in readpix.h.
Vinson Lee
2010-11-20
mesa: Clean up header file inclusion in rastpos.h.
Vinson Lee
2010-11-20
mesa: Clean up header file inclusion in polygon.h.
Vinson Lee
2010-11-18
mesa: pass gl_format to _mesa_init_teximage_fields()
Brian Paul
2010-11-18
mesa: Clean up core.h.
Chia-I Wu
2010-11-17
mesa: upgrade to glext.h version 66
Brian Paul
2010-11-18
mesa: Don't spam the console in a debug build unless some spam is requested.
Eric Anholt
2010-11-16
mesa: minor clean-ups in context code
Brian Paul
2010-11-16
mesa: reorder texture_error_check() params
Brian Paul
2010-11-16
mesa: 80-column wrapping
Brian Paul
2010-11-16
mesa: whitespace cleanups
Brian Paul
2010-11-16
mesa: fix error messages and minor reindenting
Brian Paul
2010-11-15
mesa: Add definitions for inverse hyperbolic function on MSVC.
Vinson Lee
2010-11-15
mesa: add more work-arounds for acoshf(), asinhf(), atahf()
Brian Paul
2010-11-13
mesa: Clean up header file inclusion in points.h.
Vinson Lee
2010-11-12
mesa: consolidate assertions in teximage code
Brian Paul
2010-11-11
mesa: fix glDeleteBuffers() regression
Brian Paul
2010-11-11
mesa: make glIsBuffer() return false for never bound buffers
Brian Paul
2010-11-11
mesa: handle more pixel types in mipmap generation code
Brian Paul
2010-11-11
mesa: add missing formats in _mesa_format_to_type_and_comps()
Brian Paul
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