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AgeCommit message (Expand)Author
2010-12-04mesa: Clean up header file inclusion in texcompress_s3tc.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texcompress.h.Vinson Lee
2010-12-03mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUMBrian Paul
2010-12-03mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul
2010-12-03mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul
2010-12-02mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca
2010-12-02mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt
2010-12-02mesa: Add getters for the rest of the supported draw buffers.Eric Anholt
2010-12-02mesa: raise max texture sizes to 16KBrian Paul
2010-12-01glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick
2010-12-01glsl: Use M_LOG2E constant instead of calling log2Ian Romanick
2010-11-29mesa: check for posix_memalign() errorspontus lidman
2010-11-24mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke
2010-11-24mesa: added _mesa_format_image_size64()Brian Paul
2010-11-24mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul
2010-11-23mesa: use gl_shader_type enumBrian Paul
2010-11-23mesa: replace #defines with new gl_shader_type enumBrian Paul
2010-11-22mesa: Clean up header file inclusion in syncobj.h.Vinson Lee
2010-11-23mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao
2010-11-21mesa: fix get_texture_dimensions() for texture array targetsBrian Paul
2010-11-21mesa: hook up GL 3.x entrypointsBrian Paul
2010-11-21mesa: fix error msg typoBrian Paul
2010-11-20mesa: Clean up header file inclusion in stencil.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in shared.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in scissor.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in readpix.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in rastpos.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in polygon.h.Vinson Lee
2010-11-18mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul
2010-11-18mesa: Clean up core.h.Chia-I Wu
2010-11-17mesa: upgrade to glext.h version 66Brian Paul
2010-11-18mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt
2010-11-16mesa: minor clean-ups in context codeBrian Paul
2010-11-16mesa: reorder texture_error_check() paramsBrian Paul
2010-11-16mesa: 80-column wrappingBrian Paul
2010-11-16mesa: whitespace cleanupsBrian Paul
2010-11-16mesa: fix error messages and minor reindentingBrian Paul
2010-11-15mesa: Add definitions for inverse hyperbolic function on MSVC.Vinson Lee
2010-11-15mesa: add more work-arounds for acoshf(), asinhf(), atahf()Brian Paul
2010-11-13mesa: Clean up header file inclusion in points.h.Vinson Lee
2010-11-12mesa: consolidate assertions in teximage codeBrian Paul
2010-11-11mesa: fix glDeleteBuffers() regressionBrian Paul
2010-11-11mesa: make glIsBuffer() return false for never bound buffersBrian Paul
2010-11-11mesa: handle more pixel types in mipmap generation codeBrian Paul
2010-11-11mesa: add missing formats in _mesa_format_to_type_and_comps()Brian Paul