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2010-12-13mesa, st/mesa: disable GL_ARB_geometry_shader4Brian Paul
The new GLSL compiler doesn't support geom shaders yet so disable the GL_ARB_geometry_shader4 extension. Undo this when geom shaders work again. NOTE: This is a candidate for the 7.10 branch.
2010-12-10mesa: Don't assertion fail for _mesa_get_format_name(MESA_FORMAT_NONE)Eric Anholt
2010-12-09mesa: allow GLfixed arrays for OpenGL ES 2.0Shuang He
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-12-09mesa: Fix glTexCoordPointer with type GL_FIXED.Chia-I Wu
GL_FIXED is also a legal type for glTexCoordPointer.
2010-12-09mesa: Fix GL_FIXED arrays.Chia-I Wu
It is broken since 433e5e6defc85d8b1d6262aff990e3f5a8b37027.
2010-12-08mesa: simplify target checking for TexImage functionsBrian Paul
2010-12-08mesa: revamp error checking for compressed texture imagesBrian Paul
Simplify some code, remove unneeded checks, etc.
2010-12-08mesa: Do not advertise GL_OES_texture_3D.Chia-I Wu
GL_OES_texture_3D has a GLSL counterpart. Since it is not implemented, GL_OES_texture_3D should not be advertised.
2010-12-08vbo: Fix GLES2 glVertexAttrib.Chia-I Wu
Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos for that purpose and make _es_VertexAttrib* call the new function. Rename _vbo_* to _es_* to avoid confusion. These functions are only used by GLES, and now some of them (_es_VertexAttrib*) even behave differently than vbo_VertexAttrib*.
2010-12-07mesa: make _mesa_test_proxy_teximage() easier to readBrian Paul
2010-12-07mesa: consolidate glCompressedTexImage1/2/3D() functionsBrian Paul
2010-12-07mesa: consolidate glCopyTexSubImage1/2/3D() functionsBrian Paul
2010-12-07mesa: consolidate glCopyTexImage1/2D() codeBrian Paul
2010-12-07mesa: consolidate the glTexSubImage1/2/3D() functionsBrian Paul
2010-12-07mesa: simplify proxy texture code in texture_error_check()Brian Paul
2010-12-07mesa: Clean up header file inclusion in viewport.h.Vinson Lee
2010-12-07mesa: Clean up header file inclusion in varray.h.Vinson Lee
2010-12-07mesa: Clean up header file inclusion in transformfeedback.h.Vinson Lee
2010-12-07mesa: Clean up header file inclusion in texrender.h.Vinson Lee
2010-12-06mesa: consolidate glTexImage1/2/3D() codeBrian Paul
Something similar could be done for glCopyTex[Sub]Image() and the compressed texture image functions as well.
2010-12-06mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul
2010-12-06mesa: test for cube map completeness in glGenerateMipmap()Brian Paul
The texture is not cube complete if the base level images aren't of the same size and format. NOTE: This is a candidate for the 7.9 branch.
2010-12-04mesa: Clean up header file inclusion in texobj.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texgetimage.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texformat.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texenvprogram.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texcompress_s3tc.h.Vinson Lee
2010-12-04mesa: Clean up header file inclusion in texcompress.h.Vinson Lee
2010-12-03mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUMBrian Paul
In find_value() check if we've hit the 0th/invalid entry before checking if the pname matches. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31987 NOTE: This is a candidate for the 7.9 branch.
2010-12-03mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul
If querying the default/window-system FBO's attachment type, return GL_FRAMEBUFFER_DEFAULT (per the GL_ARB_framebuffer_object spec). See http://bugs.freedesktop.org/show_bug.cgi?id=31947 NOTE: This is a candidate for the 7.9 branch.
2010-12-03mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul
Return 0 instead of generating an error. See http://bugs.freedesktop.org/show_bug.cgi?id=30993 Note that piglit fbo-getframebufferattachmentparameter-01 still does not pass. But Mesa behaves the same as the NVIDIA driver in this case. Perhaps the test is incorrect. NOTE: This is a candidate for the 7.9 branch.
2010-12-02mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca
e.g. st_readpixels is trying to alloca() an huge ammount of memory from the stack.
2010-12-02mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt
Fixes more complaints by oglconform.
2010-12-02mesa: Add getters for the rest of the supported draw buffers.Eric Anholt
MAX_DRAW_BUFFERS is 8, so allow all 8 GL_DRAW_BUFFER# to be retrieved. Fixes complaints by oglconform.
2010-12-02mesa: raise max texture sizes to 16KBrian Paul
This allows 16K x 16K 2D textures, for example, but we don't want to allow that for 3D textures. The new gl_constants::MaxTextureMBytes field is used to prevent allocating too large of texture image. This allows a 16K x 32 x 32 3D texture, for example, but prevents 16K^3. Drivers can override this limit. The default is currently 1GB. Apps should use the proxy texture mechanism to determine the actual max texture size.
2010-12-01glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick
2010-12-01glsl: Use M_LOG2E constant instead of calling log2Ian Romanick
2010-11-29mesa: check for posix_memalign() errorspontus lidman
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-11-24mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke
Previously, the get table listed all three as having custom locations, yet find_custom_value did not have cases to handle them. MAX_VARYING_VECTORS does not need a custom location since MaxVaryings is already stored as float[4] (or vec4). MaxUniformComponents is stored as the number of floats, however, so a custom implementation that divides by 4 is necessary. Fixes bugs.freedesktop.org #31495.
2010-11-24mesa: added _mesa_format_image_size64()Brian Paul
2010-11-24mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul
2010-11-23mesa: use gl_shader_type enumBrian Paul
2010-11-23mesa: replace #defines with new gl_shader_type enumBrian Paul
2010-11-22mesa: Clean up header file inclusion in syncobj.h.Vinson Lee
2010-11-23mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao
Pending commands to the previous context aren't flushed since commit b4bb668 Reported-by: Oleksiy Krivoshey <oleksiyk@gmail.com> Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
2010-11-21mesa: fix get_texture_dimensions() for texture array targetsBrian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31779
2010-11-21mesa: hook up GL 3.x entrypointsBrian Paul
Fix up some details in the xml files and regenerate dispatch files.