Age | Commit message (Collapse) | Author |
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no error detection, slow, may not be 100% correct but a good start
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Added fallback _mesa_get_[compressed]_teximage() routines to texstore.c
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Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA()
if necessary.
Cleaned up code related to GLframebuffer width/height initialization.
Set initial viewport/scissor params in _mesa_make_current2(), instead of
in the drivers' MakeCurrent functions.
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alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
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Removed GLWINAPI stuff - only used (unnecessarily?) in enums.c
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Next: move all the Windows/WGL stuff into the drivers/windows/ directory.
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Misc clean-ups.
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and ignored for 1D and 2D images.
Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function.
This change gets propogated to some other routines.
Also added new _mesa_image_address[123]d() convenience functions.
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a non MS C compiler (MinGW). (Gregor Anich)
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Minor clean-ups.
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