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2010-07-16mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul
Found by Vinson with static analysis. NOTE: This is a candidate for the 7.8 branch.
2010-07-15mesa: Add error path in compressed_texture_error_check.Vinson Lee
Add error path for unhandled dimensions in compressed_texture_error_check.
2010-07-14mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul
Fixes piglit object_purgeable-api-pbo, object_purgeable-api-vbo and object_purgeable-api-texture failures with swrast. NOTE: This is a candidate for the 7.8 branch.
2010-07-14mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul
2010-07-14mesa: silence a printf warningBrian Paul
2010-07-13Merge branch 'mesa-2d-registers'Zack Rusin
2010-07-13mesa: s/snprintf/_mesa_snprintf/Vinson Lee
2010-07-10mesa: make uniform work with geometry shadersZack Rusin
2010-07-10mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin
2010-07-09mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee
The other similar integer/float conversion macros are in macros.h.
2010-07-08gs: inject const int gl_VerticesIn at link timeZack Rusin
2010-07-07mesa: initial support for new GL 3.0 texture formatsBrian Paul
2010-07-06mesa: Always initialize transform feedback state.Chia-I Wu
Assert ctx->Driver.NewTransformFeedback if the feature is enabled; Use the default callbacks otherwise. The rest of core mesa expects the state to be initialized.
2010-07-05mesa: initial support for unnormalized integer texture formatsBrian Paul
As defined by GL_EXT_texture_integer.
2010-07-03mesa: Fix OpenGL ES-only builds.Chia-I Wu
Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed.
2010-07-02mesa: add geometry shader fields to gl_shader_programBrian Paul
These 3 fields are per shader-program. Copy them into the geometry program at link time for convenient access later. Also, add some missing glGetProgramiv() queries.
2010-07-02mesa: fix texenv generation when num color bufs == 0Brian Paul
Before, if there were no color buffers enabled (with glDrawBuffers(GL_NONE)) when the texenv program was generated, we'd emit writes to OUTPUT[1] but the OutputsWritten mask was 0. This inconsistency caused an assertion to fail later in the Mesa->TGSI translation. Fixes fd.o bug 28169 NOTE: this is a candidate for the 7.8 branch (and depends on commit b6b9b17d27c570cc99ae339e595cf2f63ca5e8d7).
2010-07-02mesa: add missing error checks in _mesa_program_parameteri()Brian Paul
2010-07-02main: change some GS field types, added commentsBrian Paul
2010-07-02mesa: make the number of draw buffers part of the texenv program key stateBrian Paul
All the state that effects the program should be in the key. This didn't help with bug 28169 but is a good fix anyway. NOTE: this is a low-priority candidate for the 7.8 branch. In practice, this issue might never be hit.
2010-07-01mesa: extension flags and version testing for GL 3.x featuresBrian Paul
2010-07-01mesa: entrypoints for GL 3.1 primitive restartBrian Paul
2010-07-01mesa: free xform feedback hash tableBrian Paul
2010-06-30mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.Chia-I Wu
Patch from Brad Smith <brad@comstyle.com> The attached patch allows the GL_OES_query_matrix function to use the systems fpclassify() for OpenBSD and NetBSD.
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
2010-06-26mesa: Remove unnecessary header.Vinson Lee
2010-06-25mesa: initialize extension string when context is first boundBrian Paul
...instead of waiting until glGetString(GL_EXTENSIONS) is called. This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is ignored if the app never calls glGetString(GL_EXTENSIONS). NOTE: this is a candidate patch for the 7.8 branch.
2010-06-23Merge branch 'shader-file-reorg'Brian Paul
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
2010-06-22mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()Brian Paul
This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0. The valid attachments for glGetFramebufferAttachmentParameteriv() depends on whether we're querying the default FBO or a user-created FBO.
2010-06-23mesa: fix assertion failure for GL_ALPHA FBOsMarek Olšák
2010-06-15mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg
If the default framebuffer is bound to <target>, then <attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the depth buffer, or the stencil buffer, and <pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or FRAMEBUFFER_ATTACHMENT_OBJECT_NAME. as well as these <pname> values FRAMEBUFFER_ATTACHMENT_RED_SIZE, FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING. https://bugs.freedesktop.org/show_bug.cgi?id=28551
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-06-10mesa: move shader/slang/* sources to main/slang/*Brian Paul
Reduce the source tree depth a bit.
2010-06-10mesa: move nvprogram.[ch] to main/Brian Paul
2010-06-10mesa: move arbprogram.[ch] to main/Brian Paul
2010-06-10mesa: move atifragshader.[ch] to main/Brian Paul
2010-06-10mesa: move uniforms.c to main/Brian Paul
2010-06-10mesa: refactor shader api / object codeBrian Paul
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
2010-06-10mesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.Eric Anholt
Drivers still reject them today, but cairo would like to use these.
2010-06-05mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzle, update relnotesMarek Olšák
The specifications are identical.
2010-06-02mesa: whitespace and 80 column wrappingBrian Paul
2010-05-31mesa: Fix excess initializers in get.c table.Chia-I Wu
2010-05-31Always define int32_t in compiler headers.Chia-I Wu
eglplatform.h no longer defines int32_t.
2010-05-31Update OpenGL ES headers.Chia-I Wu
2010-05-31mesa: Fix/add feature test to shader.c.Chia-I Wu
Those macros used by _mesa_init_shader_dispatch are not available when FEATURE_GL is not defined.
2010-05-27mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format checkBrian Paul
We want to check the incoming renderbuffer format, not the (potentially non-existant) current attachment. Fixes segfault w/ fbotexture -ds2. NOTE: this will be applied to the 7.8 branch too.
2010-05-26Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014Kristian Høgsberg
The es1 and es2 dispath table initialization code is generated from the API XML files and we can't easily share the dispatch table code setup. Keep the _mesa_init_shader_dispatch() part of the patch, but roll back the static-ization of shader entrypoints so es1 and es2 dispatch initialization still works.
2010-05-25mesa: move all vertex array functions into varray.cBrian Paul
2010-05-25mesa: added _mesa_VertexAttribIPointer()Brian Paul
2010-05-25mesa: new GL 3.0 VertexAttrib commandsBrian Paul
Still need to plug in API dispatch...