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2009-01-28mesa: additional GL_INVALID_OPERATION tests for texture swizzleBrian Paul
2009-01-28mesa: implement texture swizzling in swrastBrian Paul
And enable GL_EXT_texture_swizzle for software drivers.
2009-01-28mesa: set/get new state for GL_EXT_texture_swizzleBrian Paul
2009-01-27mesa: refactor glTexParameter codeBrian Paul
2009-01-27mesa: move call to _mesa_update_framebuffer_visual()Brian Paul
Update the visual info in the _mesa_test_framebuffer_completeness() function when we've determined the FBO to be "complete". Fixes regression seen in progs/demos/shadowtex.c
2009-01-26mesa: add missing texture_put_row_rgb() function in texrender.cRobert Ellison
The wrap_texture() function doesn't set the renderbuffer PutRowRGB() method, which is used to implement DrawPixels(). This fix adds an implementation of this method.
2009-01-23mesa: enable GL_NV_texture_env_combine4 for sw driversBrian Paul
2009-01-23mesa: updated fragment shader codegen for GL_NV_texture_env_combine4Brian Paul
Expand struct fields, increase loops and handle new 4-term ADD modes. Plus, some new assertions to catch switch/default cases that may be incorrect.
2009-01-23mesa: update state setup/validation for GL_NV_texture_env_combine4Brian Paul
2009-01-23mesa: update glTexEnv(), glGetTexEnv() for GL_NV_texture_env_combine4Brian Paul
2009-01-23mesa: initial changes for GL_NV_texture_env_combine4Brian Paul
2009-01-23mesa: consolidate glGetTexEnvi/f() code with new get_texenvi() helperBrian Paul
2009-01-23mesa: refactor _mesa_TexEnvfv() code with helper functionsBrian Paul
2009-01-23Merge branch 'vertex_array_bgra'Brian Paul
2009-01-23mesa: enable GL_EXT_vertex_array_bgra for sw driversBrian Paul
2009-01-23mesa: improve array initialization code, and set the new array->Format field.Brian Paul
2009-01-23mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgraBrian Paul
Add new error checking, set array state appropriately.
2009-01-23mesa: initial bits for GL_EXT_vertex_array_bgraBrian Paul
2009-01-23swrast: Enable GL_EXT_stencil_two_sideIan Romanick
2009-01-23Track two sets of back-face stencil stateIan Romanick
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt
2009-01-22mesa: enable ARB_fbo for s/w driversBrian Paul
2009-01-22mesa: avoid calling _mesa_test_framebuffer_completeness() more than neededBrian Paul
When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status.
2009-01-22mesa: fix some renderbuffer/framebuffer delete semanticsBrian Paul
Need to unbind buffers if referenced by the current read/draw pointers when being deleted.
2009-01-22mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.Brian Paul
Used to set both the depth and stencil attachment points to one renderbuffer of texture.
2009-01-22mesa: additional FBO error checking for multisample-related thingsBrian Paul
Plus some new comments.
2009-01-22mesa: update Visual.samples field in _mesa_update_framebuffer_visual()Brian Paul
2009-01-22mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() codeBrian Paul
Use a common helper routine for both functions.
2009-01-22mesa: init MaxSamples = 0 (no multisampling)Brian Paul
2009-01-22mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul
2009-01-22mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul
2009-01-22mesa: stub for _mesa_RenderbufferStorageMultisample()Brian Paul
2009-01-22mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul
2009-01-22mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul
2009-01-22mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul
Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction.
2009-01-22mesa: add new ARB_fbo queries, fix some error testsBrian Paul
2009-01-22mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul
2009-01-22mesa: additional FBO/RB id error checking for ARB_fboBrian Paul
It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer().
2009-01-22mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵Brian Paul
and color format
2009-01-22mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul
2009-01-22mesa: regenerated GL API filesBrian Paul
2009-01-22mesa: added _mesa_fprintf() wrapperBrian Paul
2009-01-22mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul
2009-01-22mesa: set version to 7.3Brian Paul
2009-01-22Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: windows/VC8/mesa/osmesa/osmesa.vcproj windows/VC8/progs/demos/gears.vcproj windows/VC8/progs/progs.sln
2009-01-21mesa: add some debug assertions to detect null current texture object pointersBrian Paul
See bug #17895. These assertions could be removed when this is resolved.
2009-01-20mesa: bump version to 7.3-rc3Brian Paul
2009-01-20Fix store texel for argb4444.Thomas Hellstrom
2009-01-20Fix store texel for argb8888_rev.Thomas Hellstrom
2009-01-20Add RGBA4444 and RGBA5551 texture formats.Thomas Hellstrom
2009-01-16mesa: remove GL_DEPTH_TEST + no depth buffer testBrian Paul
One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct.