Age | Commit message (Collapse) | Author |
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Some integer formats work with some packed datatypes.
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Remove unnecessary GLAPIENTRY keywords, update comments, re-indent.
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This removes a bunch of similar error checking code in all the vertex
pointer functions and puts nearly all the error checking in update_array().
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The integers still get converted to floats. That'll have to change someday.
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The assumption is that all stages are the same program or that
varyings are passed between stages using built-in varyings.
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ActiveProgram is the GL_EXT_separate_shader_objects state variable
used for glUniform calls. glUseProgram also sets this.
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Really just filling in the entry points. None of them do anything
other than validate their inputs.
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Be a bit more clear about its operation.
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We only want to return true if it's an integer _color_ format, not a
depth and/or stencil format.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31143
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This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
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This lets us simplify and consolidate some state checking code.
This implements the GL_INVALID_OPERATION check for all drawing commands
required by GL_EXT_texture_integer.
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http://bugs.freedesktop.org/show_bug.cgi?id=31067
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As per the GL_ARB_framebuffer_object specification.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
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