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AgeCommit message (Collapse)Author
2002-04-01minor optimization in GL_TRANSFORM_BIT poppingBrian Paul
2002-04-01DOS driver updateBrian Paul
2002-03-29Add _glapi_get_context to export for osmesa.Karl Schultz
2002-03-29Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul
2002-03-28decrement Transform._AnyClip when clip planes are disabledBrian Paul
2002-03-28popping of user-defined clip planes was brokenBrian Paul
2002-03-23Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul
generalizes the R/texture comparision operators to include all eight of the depth test comparisons.
2002-03-23DOS/Mesa driver updates (Daniel Borca)Brian Paul
2002-03-23removed temporary GL_ARB_texture_mirrored_repeat enumsBrian Paul
2002-03-23removed temporary ARB_texture enum defsBrian Paul
2002-03-19Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
2002-03-19fix Intel C compiler warnings (Gerk Huisma)Brian Paul
2002-03-16rename ResizeBuffersMESA to ResizeBuffersBrian Paul
2002-03-16buffer resize changesBrian Paul
2002-03-16Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
2002-03-15fixed typo in CONVERT_TEXEL_DWORD for convert_abgr8888_to_ai88 textures ↵Brian Paul
(Michael Fitzpatrick)
2002-03-13added _mesa_image_image_stride()Brian Paul
2002-03-13added a commentBrian Paul
2002-03-13initial work for NV_vertex_program1_1 extensionBrian Paul
2002-03-08DOS driver updates from Daniel BorcaBrian Paul
2002-02-23DOS updates from Daniel BorcaBrian Paul
2002-02-21Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).Brian Paul
Renamed 'packing' to 'unpacking' since we're moving data from client -> GL. Rnamed DST_ROW_WIDTH to DST_ROW_BYTES.
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2002-02-15finished up GL_ARB_window_posBrian Paul
2002-02-15added a glClear() error checkBrian Paul
2002-02-15fixed a multitexture MatrixMode() bugBrian Paul
2002-02-13More suport for t&l driversKeith Whitwell
Fix GLuint compare bugs Fix RESET_STIPPLE calls
2002-02-12Daniel Borca's new DOS/DJGPP driver.Brian Paul
2002-02-05fix evaluator data and matrix stack mem leaks (Robert Bergkvist)Brian Paul
2002-02-02removed references to removed source filesBrian Paul
2002-01-22added missing IsEnabled() cases for fog coord and secondary color arraysBrian Paul
2002-01-22Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul
VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
2002-01-15added some missing error checksBrian Paul
2002-01-15Correct typo (vpstate.c) so that makefile works.Karl Schultz
2002-01-15Remove phantom tab on a blank line to allow compile on IRIX.Karl Schultz
2002-01-14remove api_compat.cBrian Paul
2002-01-14Removed api_compat stuff, there's a better way.Brian Paul
Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c
2002-01-14oops, missed vpstate.cBrian Paul
2002-01-14added vertex program sourcesBrian Paul
2002-01-12added some commentsBrian Paul
2002-01-12set _NeedEyeCoords to zero if vertex program is enabledBrian Paul
2002-01-11Changed gl_client_array's Enabled field to GLuint so it can actuallyBrian Paul
hold the flags we're storing in it!
2002-01-11Moved _mesa_VertexAttribPointerNV into varray.c.Brian Paul
Removed dead placeholder functions from vpstate.[ch]. Changed gl_client_array's Enabled field to GLuint so it can actually hold the flags we're storing in it! Always do the switch (type) code in the vertex array functions to that <type> gets error checked!
2002-01-09fixed int->float conversion bug in _mesa_TexEnviv()Brian Paul
2002-01-06implemented vertex program point size controlBrian Paul
2002-01-06Another vertex program checkpoint: clean-up of vertex attribute storageBrian Paul
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
2002-01-05minor clean-upsBrian Paul
2002-01-05infrastructure for vertex program attribute evaluatorsBrian Paul
2002-01-05Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.