Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-28 | added _mesa_scale_and_bias_depth() | Brian Paul | |
2005-09-27 | tweak glAccum error checking | Brian Paul | |
2005-09-27 | generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the same | Brian Paul | |
2005-09-27 | Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels | Brian Paul | |
functions into the _mesa_Draw/Read/CopyPixels functions. | |||
2005-09-23 | Committing in . | Jouk Jansen | |
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2005-09-23 | remove printf | Brian Paul | |
2005-09-23 | Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex, | Brian Paul | |
Streamline the _mesa_update_framebuffer() function a bit. | |||
2005-09-23 | Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbuffer | Brian Paul | |
with another, such as wrapping a hardware/win-sys RGB renderbuffer with a software-based alpha buffer. Previous alpha buffer wrapping was conflicting with the X driver's xmesa_renderbuffer structure containment/inheritance. That lead to memory corruption. | |||
2005-09-22 | Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits, | Brian Paul | |
BlueBits, etc fields. | |||
2005-09-21 | s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv() | Brian Paul | |
2005-09-21 | Remove ACCUM_BITS. | Brian Paul | |
2005-09-21 | replace GLdepth with GLuint and remove GLdepth | Brian Paul | |
2005-09-20 | change mask[] test in put_mono_row_uint() | Brian Paul | |
2005-09-20 | replace STENCIL_BITS with stencilMax value | Brian Paul | |
2005-09-20 | remove STENCIL_MAX | Brian Paul | |
2005-09-20 | change location of ffs() code for windows | Brian Paul | |
2005-09-19 | init a=0 | Brian Paul | |
2005-09-19 | s/GLchan/GLubyte/, fix error string, add comment | Brian Paul | |
2005-09-19 | updated comment | Brian Paul | |
2005-09-19 | additional wrapper updates, bug 4468 | Brian Paul | |
2005-09-16 | use mesa import wrappers, bug 4468 | Brian Paul | |
2005-09-15 | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul | |
with GLboolean in a few places. | |||
2005-09-15 | Remove a bunch texel fetch functions that can be handled by the new | Brian Paul | |
adaptor functions. | |||
2005-09-15 | New set_fetch_functions() to set a gl_texture_image's FetchTexel functions | Brian Paul | |
from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines. | |||
2005-09-14 | Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback. | Brian Paul | |
2005-09-14 | clean-up some _mesa_make_current() code | Brian Paul | |
2005-09-13 | Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.c | Brian Paul | |
Update some comments, code, etc. | |||
2005-09-13 | print version with debug info | Brian Paul | |
2005-09-13 | Replace ctx->Driver.StencilOp/Func/Mask() functions with | Brian Paul | |
ctx->Driver.Stencil*Separate() functions. | |||
2005-09-13 | OpenGL 2.0's two-sided stencil feature wasn't implemented correctly. | Brian Paul | |
See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side. | |||
2005-09-13 | Use GLuint/GLint intead of GLstencil for stencil state. | Brian Paul | |
2005-09-13 | Move the ctx->FirstTimeCurrent initialization | Brian Paul | |
2005-09-12 | make lookup_query_object() static | Brian Paul | |
2005-09-12 | remove rendundant r,g,b,a vars (bug 4331) | Brian Paul | |
2005-09-10 | make some vars static | Brian Paul | |
2005-09-10 | fix GLubyte/GLchan inconsistencies (bug 4331) | Brian Paul | |
2005-09-09 | don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-ups | Brian Paul | |
2005-09-08 | Keep NumTemporaries uptodate. | Keith Whitwell | |
Make sure oC alpha is populated when separate_specular enabled. | |||
2005-09-08 | check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places | Brian Paul | |
2005-09-07 | new comment | Brian Paul | |
2005-09-07 | minor tweaks to _mesa_ResizeBuffersMESA() | Brian Paul | |
2005-09-06 | minor formatting fix | Brian Paul | |
2005-09-06 | just changes/updates to comments | Brian Paul | |
2005-09-06 | remove DEFARRAY, CHECKARRAY stuff | Brian Paul | |
2005-09-05 | Windows mesa.def file had been moved to the drivers dir tree some time ago. ↵ | Karl Schultz | |
This copy is not needed. | |||
2005-09-03 | fudge set_component_sizes() a bit, see comments | Brian Paul | |
2005-09-03 | Remove last remnants of pre-renderbuffer code. | Brian Paul | |
2005-09-02 | comments | Brian Paul | |
2005-09-02 | Prototype implementation of new GL_EXT_timer_query extension (not finalized ↵ | Brian Paul | |
yet). Extends the query mechanism to query elapsed time while rendering. | |||
2005-09-02 | add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵ | Roland Scheidegger | |
scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before) |