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2009-09-24mesa: remove rgbMode check in enable_texture()Brian Paul
If the currently bound FBO isn't yet validated it's possible for rgbMode to be zero so we'll lose the texture enable. This could fix some FBO rendering glitches, but I don't know of any specific instances.
2009-09-22mesa: fix error message textBrian Paul
2009-09-15mesa: compile glUniformMatrix() functions into display listsBrian Paul
I believe this is the last of the shader-related functions that needed display list treatment.
2009-09-15mesa: implement more glUniform display list functionsBrian Paul
2009-09-15mesa: compile glUniform4f() into display listsBrian Paul
Note: there are more glUniform functions to compile...
2009-09-15mesa: compile glUseProgram/glUseProgramObjectARB into display listsBrian Paul
Fixes bug 23746
2009-09-11mesa: raise GL_INVALID_ENUM not GL_INVALID_VALUE for glTexParamter errorsVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-09-08mesa: bump version to 7.5.2Brian Paul
I'm not 100% sure there'll be a 7.5.2 release, but just in case.
2009-08-31mesa: added const qualifiers, move local varBrian Paul
2009-08-31mesa: fix saturation logic in emit_texenv()Brian Paul
We need to clamp/saturate after each texenv stage, not just the last one. Fixes glean texEnv failure for softpipe (and probably other fragment program- based drivers).
2009-08-18mesa: when emitting vertex program fog, set yzw=0,0,1Brian Paul
Fixes piglit fp-fog failure with gallium.
2009-08-14Allow external settings of MAX_WIDTH/HEIGHT.Brian Paul
Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can set them via CFLAGS. (cherry picked from master, commit 66bc17e80e22d8f205cc02171b1c266feab6631f)
2009-08-14mesa: move assertions in test_attachment_completeness()Brian Paul
Put the assertions after the error checks.
2009-08-13mesa: fix some invalid memory readsBrian Paul
We were passing the address of a float to functions that would deref the pointer as an array.
2009-08-13mesa: fix warnings about locals hiding function paramsBrian Paul
2009-08-13mesa: add missing PBO mapping code in unpack_image()Brian Paul
2009-08-13main: fix some potential memory leaksBrian Paul
Allocate dlist images after error checking. Record GL_OUT_OF_MEMORY when we can't make a copy of an image.
2009-08-13mesa: fix some potential uninitialized memory referencesBrian Paul
2009-08-06Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane
2009-08-05mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul
If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error.
2009-08-05mesa: make _mesa_clip_blit() a shared functionBrian Paul
2009-08-04texenv: Use VP->Current, since _Current isn't updated at this point.Brian Paul
(cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648)
2009-08-04texenv: Match state.c in deciding whether we'll be using a vertex shader.Brian Paul
(cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a)
2009-08-04texenv: Add missing dependency on VP changes.Brian Paul
Funny thing is I annotated this dependency in e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it. (cherry picked from master, commit 03187571b63d97e3d1406d329c5e760e16ef3181) Conflicts: src/mesa/main/state.c
2009-07-27mesa: separate some finite/pragma Watcom stuffBrian Paul
2009-07-22mesa: bump version to 7.5.1Brian Paul
2009-07-17mesa: set version to 7.5Brian Paul
2009-07-15Fix state flag dependencies for fixed function fragment program updates.Brian Paul
I started looking into why _NEW_ARRAY punishes us, and while annotating dependencies noticed that a bunch of dependencies were missing. (cherry picked from master, commit e5f63c403b767f9974e8eb5d412c012b8a69287f)
2009-07-15mesa: recognize and eliminate repeated error messagesKeith Whitwell
2009-07-15mesa: split out errorstring switch from _mesa_errorKeith Whitwell
Move a chunk of code out of _mesa_error()
2009-07-15mesa: remove dead code in _mesa_errorKeith Whitwell
Remove early and unused snprintf and where[] string.
2009-07-15mesa: don't call getenv every time _mesa_error is calledKeith Whitwell
Buggy apps can generate thousands of mesa_error calls. Don't need to keep calling getenv to retreive the same MESA_DEBUG string each time.
2009-07-14mesa: fix texture border color code for glPopAttrib()Brian Paul
The texture object's border color used to be stored as GLchan but it's been GLfloat for a while now.
2009-07-14mesa: regenerated enums.c fileBrian Paul
2009-07-09mesa: From float type modifier from values to large for singlesIan Romanick
The values 2147483648.0 and 4294967294.0 are too larget to be stored in single precision floats. Forcing these to be singles causes bits to be lost, which results in errors in some pixel transfer tests. This fixes bug #22344. (cherry picked from commit 70e72070fce6aa1e0918dcc62c1949465cee69f7)
2009-07-07mesa: only use fallback texture when using shaders, not fixed-function (take ↵Brian Paul
two) The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. For fixed function, the texture unit is truly disabled/ignored. Fixes glean fbo test regression. (cherry picked from commit 01e16befd4809e3e93ee7855a4a5d7df9fe010d9) (cherry picked from commit 51325f44d1e7e62b47795a79f8038d10dc5bc30b) [anholt: squashed these two together from master, skipping the mess in between]
2009-06-30mesa/dlist: fixes and improvements for material cachingKeith Whitwell
Only short-circuit material call if *all* statechanges from this call are cached. Some material calls (eg with FRONT_AND_BACK) change more than one piece of state -- need to check all of them before returning. Also, Material calls are legal inside begin/end pairs, so don't need to be as careful about begin/end state as with regular statechanges (like ShadeModel) when caching. Take advantage of this and do better caching.
2009-06-30mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell
Statechanges which occur before the first End in a display list may not be replayed when the list is called, in particular if it is called from within a begin/end pair. Recognize vulnerable statechanges and do not use them to fill in the state cache.
2009-06-30mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell
When compiling a display list containing a CallList, it is necessary to invalidate any assumption about the GL state after the recursive call completes.
2009-06-30Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell
Need this to pick up fixes for per-vertex materials.
2009-06-30mesa: remove whitespaceKeith Whitwell
2009-06-30mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell
2009-06-30mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell
2009-06-30mesa: fix material inputs in ffvertex_prog.cKeith Whitwell
Varying material inputs were not being picked up from the same slots where the VBO code is currently placing them (GENERIC0 and above). Most often they were just being ignored.
2009-06-30mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell
Reorganization of ShadeModel to avoid flushing vertices too often ended up never flushing vertices due to omitted line of code.
2009-06-30mesa: add debug printer for primitive nameKeith Whitwell
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
2009-06-30mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell
Currently, state-changes in mesa display lists are more or less a verbatim recording of the GL calls made during compilation. This change introduces a minor optimization to recognize and eliminate cases where the application emits redundant state changes, eg: glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() The big win is when we can eliminate all the statechanges between two primitive blocks and combine them into a single VBO node. This commit implements state-change elimination for Material and ShadeModel only. This is enough to make a start on debugging, etc.
2009-06-26mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul
16 is the limit for now because of various 32-bit bitfields. (cherry picked from master, commit 4e762395ef7e8c332c16fd0c11025cfa52763a45)
2009-06-26mesa: bump version to 7.5-rc4Brian Paul
2009-06-26glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul
This is the start of a glsl-continue-return feature branch to support a GLSL code generator option for 'continue' and 'return' statements. Some targets don't support CONT or RET statements so we'll need to try to generate code that does not use them...