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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2009-05-08
mesa: raise MAX_VARYING (number of shader varying vars) to 16
Brian Paul
2009-05-08
mesa: assertions to check for too many vertex outputs or fragment inputs
Brian Paul
2009-05-08
mesa: issue warning for out of bounds array indexes
Brian Paul
2009-05-08
mesa: Make _mesa_share_state thread safe.
José Fonseca
2009-05-07
mesa: make the array object save/remove functions static
Brian Paul
2009-05-07
mesa: clean-up vertex array object VBO unbinding and delete/refcounting
Brian Paul
2009-05-07
mesa: reference counting for gl_array_object
Brian Paul
2009-05-07
mesa: array object comments
Brian Paul
2009-05-07
mesa: move the NullBufferObj from GLcontext to gl_shared_state
Brian Paul
2009-05-07
mesa: fix comments, s/texture/buffer/
Brian Paul
2009-05-07
mesa: remove unused gl_buffer_object::OnCard field
Brian Paul
2009-05-07
mesa: added gl_buffer_object::Written flag (for debug purposes)
Brian Paul
2009-05-07
mesa: Compute gl_client_array->_MaxElement during array validation
Brian Paul
2009-05-07
mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj
Brian Paul
2009-05-07
mesa: added _ElementSize field to gl_client_array
Brian Paul
2009-05-07
mesa: use local var to make code a bit more concise
Brian Paul
2009-05-07
mesa: fix/add comments
Brian Paul
2009-05-07
mesa: add GL_DOUBLE case in _mesa_sizeof_type()
Brian Paul
2009-05-07
mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXT
Brian Paul
2009-05-07
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-05-07
mesa: unmap buffer objects during context tear-down
Brian Paul
2009-05-06
mesa: remove unnecessary buffer size check
Brian Paul
2009-05-06
mesa: code consolidation in glDraw[Range]Elements() validation
Brian Paul
2009-05-06
mesa: new comments, minor reformatting
Brian Paul
2009-05-06
mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObj
Brian Paul
2009-05-05
mesa: only use fallback texture when using shaders, not fixed-function (take ...
Brian Paul
2009-05-05
Revert "mesa: only use fallback texture when using shaders, not fixed-function"
Brian Paul
2009-05-05
mesa: only use fallback texture when using shaders, not fixed-function
Brian Paul
2009-05-05
mesa: only use fallback texture when using shaders, not fixed-function
Brian Paul
2009-05-05
mesa: minor simplification in enable_texture(), updated comments
Brian Paul
2009-05-05
mesa: more complete fix for transform_invarient glitches
Keith Whitwell
2009-05-05
mesa/main: set PREFER_DP4 to match position_invarient code
Keith Whitwell
2009-05-01
mesa: in glReadBufer() set _NEW_BUFFERS, not _NEW_PIXEL
Brian Paul
2009-05-01
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-05-01
mesa: fix state validation bug for glCopyTex[Sub]Image()
Brian Paul
2009-05-01
mesa: fix comment
Brian Paul
2009-05-01
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-05-01
mesa: bump version to 7.6 (devel)
Brian Paul
2009-05-01
mesa: remove -devel suffix from version
Brian Paul
2009-04-28
mesa/main: protect driver.finish with FLUSH_CURRENT
Keith Whitwell
2009-04-27
mesa: Call _mesa_snprintf instead of snprintf.
José Fonseca
2009-04-24
mesa: fix up error/warning/debug output newlines
Brian Paul
2009-04-23
mesa: more informative error messages
Brian Paul
2009-04-22
mesa: minor state-update changes in histogram code
Brian Paul
2009-04-22
mesa: fix comment typo
Brian Paul
2009-04-22
mesa: fix _mesa_dump_textures(), add null ptr check
Brian Paul
2009-04-22
mesa: protect driver.flush() with FLUSH_CURRENT
Keith Whitwell
2009-04-21
mesa: new _NEW_PROGRAM_CONSTANTS flag
Brian Paul
2009-04-17
mesa: suppress extra newline
Brian Paul
2009-04-17
mesa: minor tweak to error message
Brian Paul
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