Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-27 | mesa: Skeletal support for GL_EXT_separate_shader_objects | Ian Romanick | |
Really just filling in the entry points. None of them do anything other than validate their inputs. | |||
2010-10-27 | mesa: Add infrastructure to track GL_EXT_separate_shader_objects | Ian Romanick | |
2010-10-27 | glapi: Commit files changed by previous commit | Ian Romanick | |
2010-10-27 | mesa: Remove unnecessary header. | Vinson Lee | |
2010-10-27 | mesa: Remove unnecessary headers. | Vinson Lee | |
2010-10-26 | mesa: rename function to _mesa_is_format_integer_color() | Brian Paul | |
Be a bit more clear about its operation. | |||
2010-10-26 | mesa: fix bug in _mesa_is_format_integer() | Brian Paul | |
We only want to return true if it's an integer _color_ format, not a depth and/or stencil format. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31143 | |||
2010-10-26 | mesa: remove the unused _mesa_is_fragment_shader_active() function | Brian Paul | |
This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609. | |||
2010-10-26 | mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap | Brian Paul | |
This lets us simplify and consolidate some state checking code. This implements the GL_INVALID_OPERATION check for all drawing commands required by GL_EXT_texture_integer. | |||
2010-10-26 | mesa: do integer FB / shader validation check in _mesa_valid_to_render() | Brian Paul | |
2010-10-25 | mesa: additional teximage error checks for GL_EXT_texture_integer | Brian Paul | |
2010-10-25 | mesa: additional switch cases for GL_EXT_texture_integer | Brian Paul | |
2010-10-25 | mesa: additional glReadPixels error checks for GL_EXT_texture_integer | Brian Paul | |
2010-10-25 | mesa: fix uninitialized var warning | Brian Paul | |
http://bugs.freedesktop.org/show_bug.cgi?id=31067 | |||
2010-10-24 | mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITY | Marek Olšák | |
As per the GL_ARB_framebuffer_object specification. Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-10-23 | mesa: display list support for GL_EXT_texture_integer | Brian Paul | |
2010-10-23 | mesa: plug in GL_EXT_texture_integer functions | Brian Paul | |
2010-10-23 | mesa: regenerated API files for GL_EXT_texture_integer | Brian Paul | |
2010-10-23 | mesa: simplify target_can_be_compressed() function | Brian Paul | |
2010-10-23 | mesa: added cases for GL_EXT_texture_integer | Brian Paul | |
2010-10-23 | mesa: added cases for GL_EXT_texture_integer formats | Brian Paul | |
2010-10-23 | mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness() | Brian Paul | |
2010-10-23 | mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT | Brian Paul | |
2010-10-23 | mesa: added new gl_framebuffer::_IntegerColor field | Brian Paul | |
2010-10-23 | mesa: added new gl_extensions::EXT_gpu_shader4 field | Brian Paul | |
2010-10-23 | mesa: new glDrawPixels error check for integer formats | Brian Paul | |
2010-10-23 | mesa: added _mesa_is_fragment_shader_active() helper | Brian Paul | |
2010-10-23 | mesa: minor reformatting, clean-ups | Brian Paul | |
2010-10-23 | mesa: _mesa_is_format_integer() function | Brian Paul | |
2010-10-23 | mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT() | Brian Paul | |
For GL_EXT_texture_integer. | |||
2010-10-23 | mesa: add pixel packing for unscaled integer types | Brian Paul | |
And add some missing GL_RG cases. | |||
2010-10-23 | mesa: split up the image.c file | Brian Paul | |
New files: pack.c - image/row packing/unpacking functions pixeltransfer.c - pixel scale/bias/lookup functions | |||
2010-10-23 | mesa: simplify fbo format checking code | Brian Paul | |
2010-10-23 | mesa: 80-column wrapping | Brian Paul | |
2010-10-21 | Merge branch 'primitive-restart-cleanup' | Brian Paul | |
Conflicts: docs/relnotes-7.10.html This branch is a re-do of the primitive-restart branch with all the intermediate/temporary stuff cleaned out. | |||
2010-10-21 | mesa: plug in primitive restart function | Brian Paul | |
2010-10-21 | mesa: regenerated files with primitive restart | Brian Paul | |
2010-10-21 | mesa: set/get primitive restart state | Brian Paul | |
2010-10-21 | mesa: driver hook for primitive restart | Brian Paul | |
2010-10-21 | mesa: add missing cases for packing red/green images | Brian Paul | |
2010-10-21 | mesa: add GL_RG case to _mesa_source_buffer_exists() | Brian Paul | |
Fixes failure with glReadPixels(format=GL_RG) | |||
2010-10-21 | mesa: Remove unused vtxfmt_tmp.h. | Chia-I Wu | |
It was used by the "neutral" tnl module that was dropped in 81ccb3e2ce708619f4c23537a237d61bdffdd35f. | |||
2010-10-20 | mesa: Remove FEATURE_ARB_shading_language_120 macro. | Kenneth Graunke | |
Everything should be able to support 1.20 at this point. | |||
2010-10-18 | mesa: Add missing else in do_row_3D | Brian Rogers | |
This fixes erroneous "bad format in do_row()" messages Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2010-10-15 | mesa: Add missing header to shaderobj.h. | Vinson Lee | |
Include compiler.h for ASSERT symbol. | |||
2010-10-14 | glsl: Slightly change the semantic of _LinkedShaders | Ian Romanick | |
Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also. | |||
2010-10-14 | mesa: remove post-convolution width/height vars | Brian Paul | |
These were left-over bits from when convolution was removed. | |||
2010-10-14 | Only install vtxfmt tables for OpenGL | Kristian Høgsberg | |
GLES1 and GLES2 install their own exec pointers and don't need the Save table. Also, the SET_* macros use different indices for the different APIs so the offsets used in vtxfmt.c are actually wrong for the ES APIs. | |||
2010-10-14 | Drop the "neutral" tnl module | Kristian Høgsberg | |
Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices when necessary. By using the unlikely() macros, this ends up as a 10% performance improvement (for isosurf, anyway) over the old, complicated function pointer swapping. | |||
2010-10-13 | mesa: Clean up various 'unused parameter' warnings in shaderapi | Ian Romanick | |