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2008-12-30Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/config.h
2008-12-30mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul
2008-12-30mesa: Do not specify types in bitfields.José Fonseca
As advised by gcc -pedantic.
2008-12-19Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-19Add do_row_3d for mipmapping 3D texturesIan Romanick
Previously 3D textures were mipmapped using multiple passed through the 2D mipmap generation code. This had 3 disadvantages. First, the extra passes were slow. Second, this required the allocation of a temporary buffer to hold intermediate data. Third, and most important, the extra passes caused loss of additional bits due to integer division / bit-shifting. With this change, our mipmapgen conformance test passes for non-compressed texture formats.
2008-12-19Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVIan Romanick
2008-12-18mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt
2008-12-18mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt
Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax.
2008-12-18mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-18mesa: updated commentsBrian Paul
2008-12-17mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵Brian Paul
get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
2008-12-17mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-17mesa: updated commentsBrian Paul
2008-12-17mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul
The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure.
2008-12-17mesa: add missing cases for texture array targetsBrian Paul
2008-12-17Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul
This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f. This change broke other things...
2008-12-17mesa: fix vertex program test in get_fp_input_mask()Brian Paul
We were accidentally using the fixed-function logic when a vertex shader was being used.
2008-12-16Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-15mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul
2008-12-15Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-12-14Perform range checking on app supplied texture base levelIan Romanick
It is possible for applications to specify any texture base level, including trivially invalid values (i.e., 47000000). When an app specifies an invalide base level, we should gracefully disable the texture instead of accessing memory outside the gl_texture_object. This fixes an occasional segfault in one of our conformance tests.
2008-12-12mesa: fixes for srgb, new srgb formatsRoland Scheidegger
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: _mesa_get_teximage is completely broken for srgb textures, both for non-compressed ones (swizzling) and compressed ones (shouldn't do standard-to-linear conversion) texelFetch function may be broken for little or big endian (or both...)
2008-12-09Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-12-08Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: progs/glsl/Makefile
2008-12-06mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).Eric Anholt
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform fbo.c segfault with both swrast and i965 drivers.
2008-12-01mesa: fix conditional in save_Lightfv(), bug 18838Brian
2008-11-28mesa: enable texture compression extensions for software drivers when possibleBrian Paul
2008-11-28mesa: remove unneeded compressed texure size checksPhillip Klaus Krause
2008-11-24Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: progs/glsl/Makefile
2008-11-24mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance.
2008-11-20Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-11-20mesa: fix shadow sampling unit issue.Xiang, Haihao
texture comparison logic is bypassed if the currently bound texture is not a depth/depth_stencil texture.
2008-11-19mesa: clamp luminance if needed.Xiang, Haihao
This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue on fixed-point color buffers.
2008-11-13mesa: fix generation of fixed function state when no vp existsAlan Hourihane
2008-11-13mesa: fix generation of fixed function state when no vp existsAlan Hourihane
2008-11-11Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light.
2008-11-11mesa: update new state for RasterPos like other operations.Xiang, Haihao
This fixes a lighting issue when drawing a bitmap.
2008-11-10mesa: new _mesa_is_pow_two() functionBrian
2008-11-10mesa: fix some misc breakage caused by editing auto-generated files rather ↵Brian Paul
than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c.
2008-11-10GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time.
2008-11-08mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian
2008-11-07Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao
2008-11-05Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
Conflicts: src/gallium/auxiliary/rtasm/rtasm_execmem.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_log.c src/mesa/state_tracker/st_atom_framebuffer.c
2008-11-01Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-10-31mesa: fix a typo in the previous commitXiang, Haihao
2008-10-30mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao