Age | Commit message (Collapse) | Author |
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This trims down and cleans up imports.h and glheader.h quite a bit.
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Just copy the whole struct.
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Plus, put them in the order of highest to lowest priority to simplify
the texture_override() loop.
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Use loops to consolidate lots of texture object code.
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Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX].
The same should be done with the Current1D/2D/3D/etc pointers...
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New gl_texgen struct allows quite a bit of code reduction.
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If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if
the instruction is a texture fetch with shadow compare.
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Back-face stencil operations didn't work correctly because this value was
zero. It needs to be 1 or 2. The only place it's set otherwise is in
glEnable/Disable(GL_STENCIL_TEST_TWO_SIDE_EXT).
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Old limit was 256. Note that no arrays are declared to this size.
The only place we have to be careful about raising this limit is the
prog_src/dst_register Index bitfields. These have been bumped up too.
Added assertions to check we don't exceed the bitfield in the future too.
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The new array features, precision/invariant/centroid qualifiers, etc. were
done a while back. The glGetString(GL_SHADING_LANGUAGE_VERSION) query returns
"1.20" now (for drivers that support it anyway).
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I'm committing this because it fixes a conform failure; the failure occurs
on the TextureProxy test, where the test attempts to create proxy textures
at every level, but fails at the last level (border == 1, width == 1,
height == 1) because it's beyond MAX_TEXTURE_LEVELS.
Eric's original comment was:
idr said that in his review swrast was ready for it, and the 965 driver is
advertising it already though it has been resulting in many crashes due to
arrays using these defines not being big enough.
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According to the GL spec, calling glDrawBuffers() with n == 0 is a
valid operation (and essentially prevents drawing to any buffers).
But _msa_DrawBuffersARB() was producing a GL_INVALID_VALUE error in
this case.
This fix adjusts the error check, and makes a small change to the
ctx->Driver.DrawBuffer() call below to ensure that, if n == 0,
Driver.DrawBuffer() is called with GL_NONE and that buffers[0] is
*not* referenced in this case (since we don't know whether it is valid).
Internal identifier: 365833
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m_xform.c is omitted from gallium builds but _mesa_transform_vector() is
still needed.
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Only VBO uses the evaluator code so call _math_init_eval() there.
Only TNL uses the transform/translate code so call _math_init_transformation()
and _math_init_translate9) there.
This is a step toward resolving some symbol collisions between Mesa's and
gallium's x86 codegen.
Have VBO and TNL modules call _math_init_transformation()
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This is the big merge of the gallium-0.2 branch into master.
gallium-master-merge was just the staging area for it.
Both gallium-0.2 and gallium-master-merge are considered closed now.
Conflicts:
progs/demos/Makefile
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
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This fixes a regression introduced in 46ae1abbac6837d051c10b2e8b57eab3d4958ff4
Break program validation into two steps, do part before texture state
validation and do the rest after:
1. Determine Vertex/Fragment _Enabled state.
2. Update texture state.
3. Determine pointers to current Vertex/Fragment programs (which may involve
generating new "fixed-function" programs).
See comments in the code for more details of the dependencies.
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consistant with other flags
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Program state needs to be updated before texture state since the later depends
on the former.
Fixes piglit texgen failure. The second time through the modes (press 't'
three times) we disable the fragment program and return to conventional texture
mode. State validation failed here because update_texture() saw stale fragment
program state.
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swizzling in fetch/store srgba/sargb functions fixed (consistent with
equivalent non-srgb formats now).
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Avoid a little bit of unneeded state validation and fixes a bug where the
texture complete flags was set to false, but we didn't signal _NEW_TEXTURE.
Fixes piglit tex1d-2dborder failure.
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Merge commit 'origin/gallium-0.2' into gallium-master-merge
Conflicts:
Makefile
docs/relnotes-7.4.html
docs/relnotes.html
src/mesa/drivers/dri/i965/brw_wm.h
src/mesa/main/imports.c
src/mesa/main/mtypes.h
src/mesa/main/texcompress.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_draw.c
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_mesa_reference_renderbuffer()
_mesa_unreference_framebuffer() is deprecated since _mesa_reference_framebuffer(ptr, NULL)
can be used instead.
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If we had a vertex shader but no fragment shader (i.e. fixed function) we
didn't get the right enabled texture targets.
Fixes blank/white texture problem.
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Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug
builds. MESA_GLSL will work both in debug and non-debug builds.
Also add facility to dump glUniform() calls to stdout.
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This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c.
I didn't mean to push this stuff yet. I'm having a bad git day...
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