Age | Commit message (Collapse) | Author |
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compression isn't really implmented. Just updated glTexImageXD()
to accept compressed internal format tokens.
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Modified Files:
Mesa/src/macros.h
Added
#define COPY_4UBV()
for non i386 machines
----------------------------------------------------------------------
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(bug 430689)
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driver tnl modules.
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glVertex/glNormal/etc calls.
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- Add debug, benchmark code.
- Change linux/x86 FAST_MATH code to GCC/x86, and clear FP exceptions
before exiting the fast math block.
- Remove divide-by-zero test in x86 cliptest, and set clipped vertices
to [0,0,0,1] instead of leaving them uninitialized.
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IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h
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Apply Jeff Epler's optimization to ci spans as well, remove old code.
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dlist calls).
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perhaps needed for other cases, like GL_CURRENT_COLOR
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for 16-bit color channels, using the OSMesa driver.
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