Age | Commit message (Collapse) | Author |
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with GLboolean in a few places.
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adaptor functions.
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from the gl_texture_format's functions.
Added "adaptor" functions to allow sampling a float-valued texture with
GLchans and vice versa. This will allow trimming down the number of
texture fetch routines.
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Update some comments, code, etc.
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ctx->Driver.Stencil*Separate() functions.
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See comment near top of stencil.c for info about OpenGL 2.0 vs.
GL_EXT_stencil_two_side.
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Make sure oC alpha is populated when separate_specular enabled.
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This copy is not needed.
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yet).
Extends the query mechanism to query elapsed time while rendering.
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scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
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objects for future types of queries.
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