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2008-07-08mesa: bump version to rc2Brian Paul
2008-07-04mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian Paul
Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c)
2008-07-04mesa: Implement mutex/locking around texture object reference counting.Brian Paul
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
2008-07-04Enable TexGen based on InputsRead when a fragment program is activeNicolai Haehnle
The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem.
2008-07-04mesa: remove incorrect assertionBrian Paul
2008-07-04mesa: move assertionBrian Paul
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03mesa: added case for fixed ptBrian Paul
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul
We don't actually need vertex array[0] enabled when using a vertex program/shader.
2008-07-02mesa: additional GLSL built-in constantsBrian Paul
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-02VBO: Regenerate files based on recent changes to gl_API.xmlIan Romanick
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous.
2008-06-28mesa: check FEATURE_point_size_arrayBrian Paul
2008-06-27gallium: handle msaaRoland Scheidegger
2008-06-25mesa: point size arraysBrian Paul
2008-06-24mesa: Use standard integer types.José Fonseca
Especially get rid of the non-portable long long.
2008-06-24mesa: Replace deprecated __MSC__ macro.José Fonseca
2008-06-24mesa: More signed/unsigned float/integer fixes.José Fonseca
2008-06-24mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca
2008-06-24mesa: Use _mesa_bsearch.José Fonseca
2008-06-24mesa: bsearch implementation for WinCE.José Fonseca
2008-06-24mesa: Move variable declarations to the scope top.José Fonseca
2008-06-24mesa: ASSERT macro is already defined by WinCE headers.José Fonseca
Even when just the standard headers are used....
2008-06-21Solaris port of Mesa 7.1 with autoconf supportAlan Coopersmith
Signed-off-by: Brian Paul <brian.paul@tungstengraphics.com>
2008-06-20gallium: s/feadback/feedback/, duhBrian
2008-06-20mesa: init ctx->RenderModeBrian Paul
2008-06-20mesa: GL_BYTE vertex/texcoord arraysBrian Paul
2008-06-20mesa: initial support for fixed-pt vertex arraysBrian Paul
2008-06-20mesa: refactor: move initialization of DefaultPacking state.Brian Paul
2008-06-20mesa: fix errors in prev commitBrian Paul
2008-06-20mesa: revamp glBlendFunc loopbackBrian Paul
2008-06-20mesa: fix some FEATURE_x testsBrian Paul
2008-06-20mesa: test for FEATURE_ATI_fragment_shaderBrian Paul
2008-06-18mesa: Fix bug in _mesa_swizzle_ubyte_imageBrian Paul
2008-06-18mesa: fix ReadBuffer initializationBrian Paul
2008-06-18mesa: FEATURE_dispatch to control dispatch table usageBrian Paul
2008-06-18mesa: add parenthesisBrian Paul
2008-06-18mesa: _mesa_texstore_s8_z24 now supports depth only uploadsJakob Bornecrantz
2008-06-18mesa: Added _mesa_texstore_s8_z24Jakob Bornecrantz
2008-06-17mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵Brian Paul
for Z unpacking
2008-06-17mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵Brian Paul
for Z unpacking
2008-06-17mesa: make mm.c use unsigned ints for offsets.Brian Paul
If you have a GPU using this code and it has the offsets up in this space, this fails. cherry-picked from master
2008-06-17mesa: make mm.c use unsigned ints for offsets.Dave Airlie
If you have a GPU using this code and it has the offsets up in this space, this fails.
2008-06-14texenvprogram: Mark textures using ARB_shadow as ShadowSamplersNicolai Haehnle
Since ARB_fragment_program and friends are defined to ignore the setting of the GL_TEXTURE_COMPARE_FUNC parameter, we have to explicitly enable the shadow comparison by marking the texture unit in ShadowSamplers when appropriate.
2008-06-13mesa: move some glapi bits aroundBrian Paul
Move _glapi_proc typedef from glapitable.h to glapi.h Also, don't include glapitable.h from glapi.h Before we were including the huge glapitable.h file in every .c file.